Game Development Community

Simplistic Break-Out

by Thomas Andersson · in Torque Game Builder · 04/16/2005 (9:46 pm) · 6 replies

Hi guys.

Just finished a very bare bones Break-Out game. Have tons to learn and I desperately have to read up on GUI and screens. I doubt you'll have as much fun playing it as I had making it but if you want to play some, click Here.

T2D makes me happy in my pants. Off to work on something more original...

#1
04/16/2005 (11:08 pm)
Nice job!

However, I couldn't figure out how to exit it!
#2
04/17/2005 (5:08 am)
Hehe. Yeah user friendliness is one of the features that had to go ><

ALT+F4 exits
SPACE fires the ball
LEFT ARROW moves bat to the left
RIGHT ARROW moves bat to the right
#3
04/17/2005 (9:36 am)
Had a whole lot of fun with this one!:) Very clean and appealing too!:)
Nice Work!:)
#4
04/17/2005 (10:43 am)
Looks promising. I'm sure you plan to add powerups, what's breakout without powerups, so that will eliminate the one main problem I see right now. Which is the game is too slow paced. The only other thing I would change is the scoring slightly beacuase as it is now if everyone who played it got to the same point or completed it they would have the same score. The main way I can see to eliminate that is to deduct a few points each time the ball hits the paddle therfore rewarding those shots that take down multiple bricks. At the same time you could make the points scored a variable and add 1 to it for each brick hit and then reset it each time the ball hits the paddle. This would create a "combo" scoring system that would add a little more dynamic. Just my 2 cents. Congrats though on what you've done so far I just completed my first "basic" t2d game and I realize how much work is involved in getting it to that point.
#5
04/17/2005 (11:12 am)
Glad you had fun Gabor =)

@Arland: No plans to add anything, sir. Was just a test to get a working game up in T2D and I posted it mostly because I want to contribute to people posting up their stuff, even if it's not complete games. I'm working on an original title now and I'll polish that one instead. This is just a four level break-out test, as is ><
#6
04/17/2005 (11:17 am)
Looks good and pretty entertaining!

One suggestion I have would be to scale everything up a bit. It just seems like there is a lot of time spent traversing the large, empty areas of the screen. Maybe if things were something like 30-50% larger, it would give it a more "full" feeling.

EDIT: You made a post while I was typing and I realize now that this game will not be enhanced, so you may discard my suggestion. Anyone else making a breakout game, however.. ;^)

Mike