Game Development Community

exporting dts

by Desmond Fletcher · in Artist Corner · 12/31/2001 (1:58 pm) · 3 replies

I opened the player.max in max4, (after first modifying the player.png to get a different skin), then exported to player.dts. (I saved the originals of course). But now the model will not animate. When I view it in show, the only threads are jetflare and damage. Anybody know why? Don't the original dsq files work with a new dts?

Yeah, ok, I'm real new to modelling :)

#1
01/01/2002 (8:17 am)
The player.max file has had the animation sequences stripped out of it, therefore you cannot reexport and get the default player .dsq files.
#2
01/02/2002 (9:35 am)
Can you explain what links between the dts and dsq files break when I reexport the dts?
#3
01/02/2002 (10:09 am)
The DSQ files are loaded into a new shape at runtime constructed by a .cs file that is associated with the shape.

If you are exporting the shape and it doesn't have a .cs file, the animations won't load.

If you don't have the proper .cfg file for the DTS shape when you exported it, it is probably missing nodes that are in the DSQ files, and the animations won't load into the shape.

Look at the player.cs and the dtsScene.cfg that is in the same directory as your player file.