Game Development Community

VC++6 question

by Alex Rice · in Torque Game Engine · 04/14/2005 (8:02 pm) · 7 replies

I have VC++6 on Windows XP. Originally TGE compiled just fine. I installed VC++ 2003 toolkit, then VC++ 2005 Express, thinking I was smart and could get a better compiler for free. So I uninstalled that crap, did a fresh checkout of 1_3_1 and re-installed VC++6 and Service Pack 5 for VC++ 6. Alas I still cannot compile I get many errors like the following. Does anyone know how to wipe the preferences for VC++ and start with a plain vanilla install. I guess I still have some preferences or registry settings hanging around and I don't want to re-install Windows just because of this


--------------------Configuration: Torque Demo - Win32 Debug--------------------
Compiling...
resManager.cc
c:\torque\sdk\torque\engine\core\resmanager.cc(15) : fatal error C1083: Cannot open include file: 'sim/frameAllocator.h': No such file or directory
bitmapPng.cc
c:\torque\sdk\torque\engine\dgl\bitmappng.cc(11) : fatal error C1083: Cannot open include file: 'sim/frameAllocator.h': No such file or directory
dgl.cc
c:\torque\sdk\torque\engine\dgl\dgl.cc(15) : fatal error C1083: Cannot open include file: 'sim/frameAllocator.h': No such file or directory
creator.cc
c:\torque\sdk\torque\engine\editor\creator.h(13) : fatal error C1083: Cannot open include file: 'gui/guiArrayCtrl.h': No such file or directory
editor.cc
c:\torque\sdk\torque\engine\editor\editor.h(13) : fatal error C1083: Cannot open include file: 'gui/guiControl.h': No such file or directory
editTSCtrl.cc
c:\torque\sdk\torque\engine\editor\edittsctrl.h(10) : fatal error C1083: Cannot open include file: 'gui/guiTSControl.h': No such file or directory
guiTerrPreviewCtrl.cc
c:\torque\sdk\torque\engine\editor\guiterrpreviewctrl.h(10) : fatal error C1083: Cannot open include file: 'gui/guiControl.h': No such file or directory

#1
04/14/2005 (9:33 pm)
You have a checkout of 1.4. 1.4 is broken right now. See my .plan. :)
#2
04/14/2005 (9:42 pm)
I'm pretty certain I had a checkout of 1_3_1...

But now I installed the 1_3_0 Demo installer .exe, and was able to then compile w/ VC6++ so maybe you are correct. Maybe 1.3.1 is broken also?

:-)
Thanks Ben
#3
04/18/2005 (4:51 pm)
Just updated the VC6 project files in TGE head. Should work now.
#4
05/08/2005 (10:24 am)
I'm getting the same problem in TBE, sim/frameAllocator.h seems to be missing in 1_3_1 and the CVS head. I don't seem to see the 1.4 branch, has the CVS branching messed up?
#5
05/08/2005 (3:11 pm)
There is no 1.4 branch, as 1.4 is not finished yet. 1.4 is in HEAD.
#6
05/09/2005 (12:48 pm)
If you are having problems with the head release, update back to the 1.3 tag.
#7
11/21/2005 (2:49 am)
I'm using Ubunt Breezy (gcc 4.0.2) and to fix this problem I copyed the gui directory from Torque 1.3.0

p.s. I've had some other errors and I'm compiling a list of things to do in order to compile the release 1.3.1 with the gcc 4+