Problem exporting segmented model
by Derk Adams · in Artist Corner · 04/14/2005 (4:32 pm) · 3 replies
Greetings,
I am trying to export a segmented model using the Torque tutorial Gus player file. I.e. I am just substituting my mesh for the gus mesh but everything else is left alone. I get the following error and don't exactly know what to do about it.
Thanks.
I am trying to export a segmented model using the Torque tutorial Gus player file. I.e. I am just substituting my mesh for the gus mesh but everything else is left alone. I get the following error and don't exactly know what to do about it.
Torque Exporter 0.87
Using blender, version 235
**************************
Loaded Preferences.
Processing Scene...
Warning: Could not accept child Cam on shape Shape
Cleaning Preference Keys
Exporting...
> Shape C:\Documents and Settings\Derk\Desktop\archer5.dts
Writing script C:\Documents and Settings\Derk\Desktop\archer5.cs
>Collision Level
Mesh Object: Cube.001
Type: Standard
>Detail (size 32)
Armature: Armature
^^ Bone [Base] (parent -1)
^^ Bone [Back] (parent 1)
^^ Bone [Shoulder.R] (parent 2)
^^ Bone [Arm.R] (parent 3)
^^ Bone [Mount0] (parent 4)
^^ Bone [Shoulder.L] (parent 2)
^^ Bone [Arm.L] (parent 6)
^^ Bone [Neck] (parent 2)
^^ Bone [Eye] (parent 8)
^^ Bone [Hip.R] (parent 1)
^^ Bone [Thigh.R] (parent 10)
^^ Bone [Shin.R] (parent 11)
^^ Bone [Hip.L] (parent 1)
^^ Bone [Thigh.L] (parent 13)
^^ Bone [Shin.L] (parent 14)
Mesh Object: btorsof
Exception encountered, bailing out.Thanks.
About the author
#2
04/15/2005 (8:54 am)
It appears your mesh has a parenting problem, open up the outliner window and check that ALL of the parent child relationships look right, then look at the material on the mesh and make sure that all of the attributes look right.
#3
Already did that. Each model part is parented to a specific bone on the single amature. They all connect to a single material and texture file which is just like in the sample file.
To give even more info, I have imported an obj file with UV already assigned for the texture file. The model and texture look fine in blender. The model parts are not closed shapes (it shouldn't matter) and I have turned off double sided texture in the material box.
I would be happy to send my file to someone who is familiar with the process.
Thanks.
04/15/2005 (9:14 am)
Dreamer,Already did that. Each model part is parented to a specific bone on the single amature. They all connect to a single material and texture file which is just like in the sample file.
To give even more info, I have imported an obj file with UV already assigned for the texture file. The model and texture look fine in blender. The model parts are not closed shapes (it shouldn't matter) and I have turned off double sided texture in the material box.
I would be happy to send my file to someone who is familiar with the process.
Thanks.
Torque Owner Derk Adams
Dumping output to file 'C:\Documents and Settings\Derk\Desktop\archer5.log' Traceback (most recent call last): File "C:\Program Files\Blender\.blender\scripts\Blender_Gui.py", line 101, in button_event Sheets[CurrentSheet][2](evt) File "<string>", line 2461, in sequence_evt File "<string>", line 2255, in shared_evt File "<string>", line 1858, in export File "<string>", line 842, in process File "<string>", line 1609, in process File "<string>", line 921, in processChild File "<string>", line 979, in processDetail File "<string>", line 666, in __init__ AttributeError: dMaterial instance has no attribute 'sticky'