Game Development Community

INterstices

by Kevin Johnson · in Jobs · 04/13/2005 (10:04 am) · 2 replies

The iNterstices team is growing and we'd like to grow some more :)

Project name:
iNterstices

Brief description:
iNterstices is a multi player puzzle/quest game.Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year now, have a design document, and quite a bit of concept art. The first order of business is to get a "prime" demo. This would be a single player mission to discover the workings/history of the iNterstices network. The timeframe for development is alpha the demo end of 2005.


Target aim:
Retail/shareware

Compensation:
We cannot pay anything right now. Based on the launch/success of the demo, if there is money to be made the team will split it, if a more concrete agreeement is required, we have no problems drawing specifics for interested parties.

Technology:
PC/MAC/Linux, C++, Engine based on Torque Shader Engine


Talent Needed..
A Texture Artists or 2 with experience in Photshop, Paint shop Pro or GIMP





Website:
devzone.intersticesthegame.com

Contacts:
lagalot@intersticesthegame.com


Additional Info:
Here is an example of some of the concept art
www.intersticesthegame.com/images/2017.jpg>

#1
04/13/2005 (12:25 pm)
I'd like to add to this:
I fairly recently joined up, and I'm simply amazed at the level of professionalism of the core team. The project itself has a VERY high chance of sucess, and the timeline for completion is quite accurate. This is not a pie in the sky project by any means.
Although most of our work is still behind the scenes, and thus very little ingame to show, be assured there is quite a bit done. Since I've joined up, we now have 370 custom animations and I'm also integrating Chris Calef's awesome ragdoll set.
Proper lighting in TSE without the aid of SG held us back a few days, until our primary coder managed to duplicate many of the primary SG aspects. Things are really looking good now!
#2
08/31/2005 (2:32 pm)
Bump.. we need some texture artists..;)