Game Development Community

Dds And Dts

by Tverd · in Torque Game Engine Advanced · 04/12/2005 (12:21 pm) · 7 replies

Hi All.

How i can make this ? I wont use dds textures with DTS objects.
And I have MAX 6, where I get plugin ?

Thanks

#1
04/12/2005 (11:54 pm)
Just provide the engine a .dds file and it ought to load it automagically.

As for Max 6, check the DTS Exporter Matrix. alexswanson.com/torque/dts/
#2
04/13/2005 (12:07 pm)
I havent yet gotten any dds to work. Are all formats supported, or only a few of them? I think I only checked 3 out of the 5, and possibly not properly.
#3
04/13/2005 (12:21 pm)
I believe that the latest version of TSE will automatically detect the DDS suffix and load the texture. That might not be fully implemented, though. (I know it supports it internally but it might not check everywhere for the .dds suffix.) Maybe Brian can lend some insight...?
#4
04/13/2005 (4:41 pm)
If you specify a .dds suffix on your texture filename in a Material defintion, it will treat it specially and load it as a .dds. I put this in to load .dds volume textures and haven't tested any other .dds files, so I'm not sure what will work precisely. .dds cubemaps will NOT work, I'm pretty sure of that.
#5
04/13/2005 (11:49 pm)
Thanks, but terrain textures not worked with dds. It only for shaders ? :)
#6
04/14/2005 (3:33 pm)
Unknown, it really hasn't been throughly tested. We haven't attempted to set this up properly for full use yet.
#7
04/14/2005 (4:45 pm)
Terrain textures are loaded like any other texture, and should support DDS just fine.