Game Development Community

I need a Player Skeleton.

by Dreamer · in Artist Corner · 04/12/2005 (11:13 am) · 5 replies

I need a Player skeleton specifically the one from the Orc or that wierd alien thing in tutorial.base. I want to reuse the current animations as much as possible, but even the GUS tutorial appears to have incorrect bone and node names to re-use the default animations. If anyone has one laying around or could get me one it would be much appreciated.

BTW I need it in a .blend file, thanx!

#1
04/12/2005 (2:33 pm)
NM Everyone I decided to pull the Player.max file into 3DSMax and have a look around, the darn thing is completely boneless near as I can tell, so what I have done is create a hierarchy chart of all the node names off the mesh and begun creating my own skellie in Blender, I'll make it a resource when I'm complete...

Lordy what a job!
#2
05/01/2005 (7:05 am)
It would be a very usefull resource, let us know when you got it done and working... :)

Thanks,
Gustavo Mu
#3
05/01/2005 (4:31 pm)
"Lordy what a job!"

yes, indeed!

The entire community of Torque/Blender users will be most thankful for it.

If you are ever in my town, I'll buy you a beer :)
#4
05/01/2005 (7:10 pm)
pages.sbcglobal.net/rexpiscator/_uimages/GoodTree.jpg
That is from the default Player's naming convention for the Character Studio biped used in the sequences, enjoy :); this should be the correct parenting for bones and nodes. I work very fast....:P, ;).
#5
05/06/2005 (12:39 pm)
Dreamer,

Not sure if this is what you're after, but you can see the node heirarchy for the Orc player skeleton by opening the player.max file in 3ds max and changing one of the viewports to "schematic." I believe that any characters that replicate this node structure exactly will work with the default animations ((not sure yet though; I'm working on this myself.))

As for the actual skeleton rig, if you right-click on an empty portion of one of the viewports and select "Unfreeze All" from the dropdown list, you'll be able to see the skeleton itself. I was confused by the missing bones myself until I saw this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=23875