I need a Player Skeleton.
by Dreamer · in Artist Corner · 04/12/2005 (11:13 am) · 5 replies
I need a Player skeleton specifically the one from the Orc or that wierd alien thing in tutorial.base. I want to reuse the current animations as much as possible, but even the GUS tutorial appears to have incorrect bone and node names to re-use the default animations. If anyone has one laying around or could get me one it would be much appreciated.
BTW I need it in a .blend file, thanx!
BTW I need it in a .blend file, thanx!
#2
Thanks,
Gustavo Mu
05/01/2005 (7:05 am)
It would be a very usefull resource, let us know when you got it done and working... :)Thanks,
Gustavo Mu
#3
yes, indeed!
The entire community of Torque/Blender users will be most thankful for it.
If you are ever in my town, I'll buy you a beer :)
05/01/2005 (4:31 pm)
"Lordy what a job!"yes, indeed!
The entire community of Torque/Blender users will be most thankful for it.
If you are ever in my town, I'll buy you a beer :)
#4

That is from the default Player's naming convention for the Character Studio biped used in the sequences, enjoy :); this should be the correct parenting for bones and nodes. I work very fast....:P, ;).
05/01/2005 (7:10 pm)

That is from the default Player's naming convention for the Character Studio biped used in the sequences, enjoy :); this should be the correct parenting for bones and nodes. I work very fast....:P, ;).
#5
Not sure if this is what you're after, but you can see the node heirarchy for the Orc player skeleton by opening the player.max file in 3ds max and changing one of the viewports to "schematic." I believe that any characters that replicate this node structure exactly will work with the default animations ((not sure yet though; I'm working on this myself.))
As for the actual skeleton rig, if you right-click on an empty portion of one of the viewports and select "Unfreeze All" from the dropdown list, you'll be able to see the skeleton itself. I was confused by the missing bones myself until I saw this thread:
http://www.garagegames.com/mg/forums/result.thread.php?qt=23875
05/06/2005 (12:39 pm)
Dreamer, Not sure if this is what you're after, but you can see the node heirarchy for the Orc player skeleton by opening the player.max file in 3ds max and changing one of the viewports to "schematic." I believe that any characters that replicate this node structure exactly will work with the default animations ((not sure yet though; I'm working on this myself.))
As for the actual skeleton rig, if you right-click on an empty portion of one of the viewports and select "Unfreeze All" from the dropdown list, you'll be able to see the skeleton itself. I was confused by the missing bones myself until I saw this thread:
http://www.garagegames.com/mg/forums/result.thread.php?qt=23875
Torque Owner Dreamer
Default Studio Name
Lordy what a job!