GuiButtonBaseCtrl::onKeyUp
by James Spellman · in Torque Game Engine · 04/12/2005 (9:58 am) · 2 replies
I'm sure this is a bug, but better safe than sorry. At the end of the GuiButtonBaseCtrl::onKeyUp routine it calls it's parent:
I'm assuming that should be onKeyUp, not Down.
//otherwise, pass the event to it's parent return Parent::onKeyDown(event);
I'm assuming that should be onKeyUp, not Down.
Associate Kyle Carter
Thanks, James. I'll fix that one right quick!