SloMo Motion Playback
by Bill Koons · in Torque Game Engine · 04/11/2005 (2:17 pm) · 2 replies
Anyone else seen this one? I've got a character model with custom motions for back, run, jump, etc. When I jump onto some dts objects, my character goes into a slow motion playback of his current jump animation for a breif period. It eventually ends and I get control back, but while its going on, can't control the model. The really strange thing is it only happens when colliding with some of the dts object and it doesn't happen all of the time for the ones that it does happen with.
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#2
We think the problem is tied to collisions. We noticed that the problem only happens when a Player object collides with an AiPlayer object. The Player object sort of freezes up as the AiPlayer continues to collide with it. Very strange. We've found that lowering the bounding box height on the AiPlayer helps to mask the problem, because it give our Player object the ability to jump over the AiPlayer. But if the AiPlayer's bounding box is too high to jump over, well, thats when we really see the problem.
04/13/2005 (6:59 am)
Ben: No, nothing in the console. I know my comment above seems vague, so thanks for taking the time to offer some advice. We think the problem is tied to collisions. We noticed that the problem only happens when a Player object collides with an AiPlayer object. The Player object sort of freezes up as the AiPlayer continues to collide with it. Very strange. We've found that lowering the bounding box height on the AiPlayer helps to mask the problem, because it give our Player object the ability to jump over the AiPlayer. But if the AiPlayer's bounding box is too high to jump over, well, thats when we really see the problem.
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