Duplicate guiBitmapCtrl
by Xavier "eXoDuS" Amado · in Torque Game Engine · 12/29/2001 (5:33 pm) · 2 replies
Im trying to duplicate the guiBitmapCtrl... i copied both files and renamed em, added em to the project and changed all instances of GuiBitmapCtrl to GuiInvItemCtrl, including the .h files and then ifndef's at the header file .... but when i try to compile i get this:
guiInvItemCtrl.obj : error LNK2001: unresolved external symbol "public: virtual class AbstractClassRep * __thiscall GuiInvItemCtrl::getClassRep(void)const " (?getClassRep@GuiInvItemCtrl@@UBEPAVAbstractClassRep@@XZ)
i dont know what the hell is wrong... :(
guiInvItemCtrl.obj : error LNK2001: unresolved external symbol "public: virtual class AbstractClassRep * __thiscall GuiInvItemCtrl::getClassRep(void)const " (?getClassRep@GuiInvItemCtrl@@UBEPAVAbstractClassRep@@XZ)
i dont know what the hell is wrong... :(
About the author
#2
weird... why BitmapControl didnt had a IMPLEMENT_CONOBJECT??
it does have a declar_conobject in the header but not the implement one...
it works now thanks
12/30/2001 (6:52 am)
mmm...weird... why BitmapControl didnt had a IMPLEMENT_CONOBJECT??
it does have a declar_conobject in the header but not the implement one...
it works now thanks
Torque 3D Owner Frank Bignone
Darkhand Studio
at the start of the .cc file implementing your class. It should solve your problem.
BTW, you should have put the corresponding
in the class definition (.h file)