How do I do Collision Mesh?
by Matt Vitelli · in Artist Corner · 04/10/2005 (10:10 pm) · 5 replies
#2
The collision mesh needs to be a closed convex shape, and as Matthew stated it is best to keep its count as small as possible.
Basically you need:
1) A dummy node named collision-#, where # is a number between 1 and 8. This needs to be linked to base01.
2) The actual collision shape named col-#, where # is the number that matches your collision dummy number. This needs to be linked to start01.
04/11/2005 (8:06 am)
@MattThe collision mesh needs to be a closed convex shape, and as Matthew stated it is best to keep its count as small as possible.
Basically you need:
1) A dummy node named collision-#, where # is a number between 1 and 8. This needs to be linked to base01.
2) The actual collision shape named col-#, where # is the number that matches your collision dummy number. This needs to be linked to start01.
#3
08/13/2005 (6:00 pm)
Wow that really works great thanks i needed that
#4
11/16/2009 (4:12 pm)
I have gone through all the steps stated above to give my object collision. However, when I load my object in game, I am still able to walk through it. Any idea what my problem is? Thanks in advance.
#5
11/16/2009 (9:19 pm)
I do not see a problem. Are you keeping your collision meshes in the 1-20 polygon range? And are you keeping them convex? If you are, than I suggest you try dividing your collision meshes into smaller pieces.
Associate Matt Fairfax
Night Heron Games
The collision mesh is Col-1, the visible mesh is Trunk400. Note where they are linked and where their markers are linked (Collision-1 and detail400). The collision mesh *must* be a closed, convex volume (best to keep it under 30 triangles).