Game Development Community


#1
04/10/2005 (9:03 pm)
This might be a daft answer, but why not store them in a list when you create them?
#2
04/10/2005 (9:14 pm)
I don't have the docs in front of me but isn't there some form of ismounted check?

If so it would be just as easy to look through each object on the screen to see if it was mounted. I'll look more into this when i get home


Edit: If I remember correctly Matthews mouse selection tutorial 2 goes over searching through objects to see if it was already mounted. I may be wrong but it's worth checking out