Game Development Community

F11 Crash

by Chris Labombard · in Torque Game Engine · 04/08/2005 (12:04 pm) · 4 replies

Hey guys... Lucky for me I backed up my system right before I did this... but I copied my test1.mis and test1.ter files... changed the reference to them in main.cs to point to bob.mis.... then booted up my engine. I made the terrain mostly flat, and edited some things... I had a whole level set up. I saved and exited. When I went back in and hit F11 it crashed. It kept crashing every time. I went back to test1,mis but it still crashes...

here is my Console.log:

apping string: ToggleCamera to index: 3
Loading compiled script common/editor/cursors.cs.
Loading compiled script common/editor/editor.bind.cs.
Loading compiled script common/editor/ObjectBuilderGui.gui.
Loading compiled script common/editor/EditorGui.gui.
Loading compiled script common/editor/EditorGui.cs.
Loading compiled script common/editor/WorldEditorSettingsDlg.gui.
Loading compiled script common/editor/TerrainEditorVSettingsGui.gui.
General\tTab_general\tgeneral_min_height\t50\tgeneral_scale\t50s\tgeneral_water\t0\tgeneral_centerx\t40.2182\tgeneral_centery\t-29.4718
Turbulence\ttab_Turbulence\tturbulence_factor\t0.250\tturbulence_radius\t10
Tab data: General^Tab_general^general_min_height^50^general_scale^50s^general_water^0^general_centerx^40.2182^general_centery^-29.4718 tab: Tab_general
Heightfield::eval:0 General
Heightfield::eval:0 General
Heightfield::eval:0 General


I have never seen anything like that before, and can't really figure out what it means. I just wanted to know what the problem was before I tried a restore....

About the author

I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.


#1
04/08/2005 (12:12 pm)
Well, I rebuilt everything and that didn't help. (On bob.mis)....

ok.... I am loading test1.mis but it is loading the terrain from bob.ter.... Which would seem liek where the problem might be. I am going to tinker with it...
#2
04/08/2005 (12:18 pm)
I reloaded my original test1.mis and test1.ter files and it worked. I looked at the bob.mis file and there was a reference there to test1.ter... I changed it to bob.ter... that fixed the problem...
#3
04/08/2005 (12:43 pm)
I have it crash everytime on a particular mission on F11....now here is the strange thing (to me at least): it crashes only when I have trace set to true! :)