Delay getting to load screen
by Philip Bloom · in Torque Game Engine · 04/07/2005 (12:37 pm) · 2 replies
Okay, just starting work on this problem and given the nature of it, I think it's the type that just asking will get a pretty quick answer.
I've noticed a reasonable size (3-8 seconds) delay between hitting new game in my game and the mission load screen going. I first considered that it might be something I've added that's slowing down, but then the loading shouldn't start until the load screen has drawn itself.
So I went over to the FPS example which had been used as the root and found the same thing happening there. Rather than the loading screen popping up right away after hitting 'launch mission', I could count to three before it got there.
There's probably something small being checked that can be fixed. Anyone else see this before and fix it? It looks like something folks would've hit before and know how to clean up.
I've noticed a reasonable size (3-8 seconds) delay between hitting new game in my game and the mission load screen going. I first considered that it might be something I've added that's slowing down, but then the loading shouldn't start until the load screen has drawn itself.
So I went over to the FPS example which had been used as the root and found the same thing happening there. Rather than the loading screen popping up right away after hitting 'launch mission', I could count to three before it got there.
There's probably something small being checked that can be fixed. Anyone else see this before and fix it? It looks like something folks would've hit before and know how to clean up.
#2
04/08/2005 (6:49 am)
Oh I agree, I just intend, if possible, to move it somewhere behind a load screen or something visible. If there's nothing telling the player it's happening, it seems like it freezes for a moment, which is generally bad. =) Will look there.
Associate Kyle Carter