Torque 2D Network Capabilties
by Chris Leyton · in Torque Game Engine · 04/07/2005 (4:00 am) · 6 replies
I'm a license holder of the Torque SDK and interested in the 2D engine; does anybody know whether this shares the network components of the Torque SDK???
Many thanks,
Many thanks,
#2
10/08/2005 (12:32 pm)
Any update on this? Have they been added?
#3
11/19/2005 (11:55 am)
Bump. Interested in this, how's it going?
#4
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9212
I think he mentions the network support is still being tooled with and really won't be in there until T2D is merged fully with the new TGE 1.4 edition...
11/19/2005 (5:38 pm)
Melv is still working on this, but his latest plan outlines some really cool T2D stuff:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9212
I think he mentions the network support is still being tooled with and really won't be in there until T2D is merged fully with the new TGE 1.4 edition...
#5
Meanwhile what's already in there (vis a vis commandToClient and Server) is plenty for doing networking equivalent to nearly every 2d game out there, and better than most.
11/19/2005 (11:01 pm)
I imagine Melv and Josh are waiting till they have a very solid implementation before releasing full ghosting networking.Meanwhile what's already in there (vis a vis commandToClient and Server) is plenty for doing networking equivalent to nearly every 2d game out there, and better than most.
#6
11/22/2005 (4:14 am)
Thanks guys
Associate Melv May
- Melv.