Info
by Andrea Ceglia · in Torque Game Engine · 04/06/2005 (7:47 pm) · 2 replies
I'm italian.don't speak english very well.
I want info:
1)I want create this in torque:
www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/news/incredible_rigging.htm...
www.dedalo-3d.com/lab/abdomenalive.avi
2)
*with:
%player = new AIPlayer() {...}
*i have in console:
rw/server/scripts/RPGDialog.cs (194): Unable to instantiate non-conobject class AIPlayer.
Set::add: Object "0" doesn't exist
*with:
%this.advCamera = new AdvancedCamera() {
//dataBlock = AdvCameraData;
};
*i have :
control/server.cs (47): Register object failed for object (null) of class AdvancedCamera.
Set::add: Object "0" doesn't exis
*Why?
4)I want push a blood skin on the wall or model.Can i do this with torque?
5)there is in resource a good path finding for internal and external?
I want info:
1)I want create this in torque:
www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/news/incredible_rigging.htm...
www.dedalo-3d.com/lab/abdomenalive.avi
2)
*with:
%player = new AIPlayer() {...}
*i have in console:
rw/server/scripts/RPGDialog.cs (194): Unable to instantiate non-conobject class AIPlayer.
Set::add: Object "0" doesn't exist
*with:
%this.advCamera = new AdvancedCamera() {
//dataBlock = AdvCameraData;
};
*i have :
control/server.cs (47): Register object failed for object (null) of class AdvancedCamera.
Set::add: Object "0" doesn't exis
*Why?
4)I want push a blood skin on the wall or model.Can i do this with torque?
5)there is in resource a good path finding for internal and external?
#2
2) AIPlayer isn't activated in your environment--it's not a conObject. Need to check how to use this properly--search the forums, and especially the resources.
You haven't properly activated the AdvancedCamera resource either--again, take a look at the forums, and especially the resources for the advancedCamera.
5) There are some general discussions on pathfinding, but implementation is -extremely- specific to the style/type of game you are creating, and no, there are no general "out of the box" solutions. The Torque AI-Pack is supposed to cover this, but it is still in development, and there are no expected release dates as of this time.
04/08/2005 (9:14 am)
You haven't completely integrated some of the Torque resources that it appears you have added:2) AIPlayer isn't activated in your environment--it's not a conObject. Need to check how to use this properly--search the forums, and especially the resources.
You haven't properly activated the AdvancedCamera resource either--again, take a look at the forums, and especially the resources for the advancedCamera.
5) There are some general discussions on pathfinding, but implementation is -extremely- specific to the style/type of game you are creating, and no, there are no general "out of the box" solutions. The Torque AI-Pack is supposed to cover this, but it is still in development, and there are no expected release dates as of this time.
Torque Owner Andrea Ceglia