Game Development Community

Anyone tried KDevelop?

by Dreamer · in Torque Game Engine · 04/06/2005 (10:00 am) · 2 replies

I've been using eclipse as my IDE and have been pretty happy with it, but my distro just added a new KDevelop IDE to the list of available IDE's so I figured I would give it a try.

All I can say is WOW this thing is way more intuitive to use than Eclipse, especially when I need to find just the right function or class and can't remember where it was declared, also the syntax completion and highlighting are fantastic!

Anybody else working on this thing using KDevelop?

*hint just import the project as a standard C++ with custom makefiles*

*edit*
OMG I'm loving this IDE more and more every second.
It's correcting spelling and syntactical mistakes and if a function is overloaded it shows ALL the declarations.
This thing is going to save me TONS of debugging time!

#1
04/14/2005 (6:27 am)
That work for torque script, you saying? Or is this just the C++ code? *is planning to pick a non-java IDE for his next torque project and is listening for good ones*
#2
04/14/2005 (7:09 am)
Yeah it works fine for 90% of the Script, it does sometimes think that things like $Pref::Player::Name, may in fact be an error, which can get a little annoying sometimes, but it's still better than most of the Script editors I've tried.