FxShapeReplicator problem...mission won't load....
by Brian Wells · in Torque Game Engine · 04/05/2005 (12:28 pm) · 2 replies
I am having a problem with the shape replicator. I am making a jungly (is that an adjective?) forest that is very low poly (it will be viewed from a distance). I can use it in the mission editor fine, and it displays my little foliage model great. The problem is when I save the mission and exit Torque. When I go back in the mission stalls on the loading GUI at 0%. Like I said, the model shows up in the game and in Torque Show Tool Pro just great. For some reason I just can't load a level with it as the model in a fxShapeReplicator instance.
The mission will load fine if I have the model in the level as just a static shape though. Has anyone seen this before? Is there a special requirement of the models used in the fxShapeReplicator? Should I just continue to bang my head against the desk?
P.S. there are no console errors or warnings.
The mission will load fine if I have the model in the level as just a static shape though. Has anyone seen this before? Is there a special requirement of the models used in the fxShapeReplicator? Should I just continue to bang my head against the desk?
P.S. there are no console errors or warnings.
Torque Owner Chris Labombard
Premium Preferred
I have heard people say console.log, so I am assuming there is a console.log file you could probably check as well.