Smaug Explains OpenGL Blending Options...
by Matt Van Gorkom · in Torque Game Builder · 04/05/2005 (5:25 am) · 4 replies
Here's a good explaination on using the setBlending() command:
5th post down.
www.garagegames.com/mg/forums/result.thread.php?qt=28444
5th post down.
www.garagegames.com/mg/forums/result.thread.php?qt=28444
#2
04/05/2005 (5:51 pm)
Definitely should. Yay Smaug!!!
#4
And once TDN, our forthcoming wiki-based documentation site, is up and running, it'll be very helpful to see people converting the best resources over to full Torque Developer Network docs.
04/17/2005 (11:33 pm)
Thanks Smaug, resources are much appreciated. Easier to track good stuff that way. We definitely encourage everyone to take good stuff like this that they see on the forums and turn them into formal resources. And once TDN, our forthcoming wiki-based documentation site, is up and running, it'll be very helpful to see people converting the best resources over to full Torque Developer Network docs.
Torque Owner Michael \"Evic\" Wales