Game Development Community

A UO type game?

by jesusphreak · in Torque Game Builder · 04/03/2005 (5:08 pm) · 7 replies

I know I've approached this before, but it was with a different thought in mind.

I'm just wondering about the possibility of making an Ultima Online type game with Torque2D. I think more people are probably familiar with Diablo, so I'll use that as an example.

Basically, MMOs are an affair that are ridiculously difficult to touch in 3d because the art pipeline is so massive.

I was thinking Torque2D might be a great foundation for a MMO game, as Diablo and Ultima Online have shown how great these games can be - without being 3d, and it would cut down on the art pipeline a TON.

Add to that an actual 3d engine, and some interesting physics, and you could do a lot with this.

Both of those games use an isometric (?) view, instead of a standard 2d view, so I'm not sure how possible this is...

And I would have to think the major thing would be networking. I'm going off another assumption here, and thinking that networking in a 2d engine would support many more people than any 3d engine due to the fact that it simply doesn't do more resources. So, would Torque2D be suitable for a larger game.

I'm assuming this all is possible, but I'm just making assumptions. That's why I'm asking how realistic this is. Sorry for so many questions - I just like learning, especially when I'm very interested/excited in a subject.

#1
04/03/2005 (10:06 pm)
I guess if only one of my questions could be answered it would be "could I make a game very similar in appearance and play to Diablo II (online, etc) with Torque2D (when its complete) (and if you are familiar with Ultima Online, similar to how it renders its environs/chars, but in 3d graphics)"?
#2
04/03/2005 (10:26 pm)
My team is working on a Diablo style game... best relation is Resident Evil meets Diablo... :)
#3
04/03/2005 (10:49 pm)
Oooh, cool. Using Toque 2d I'd assume?

Do you mean that it is RE meets Diablo as far as theme is concerned, or...

Anyway, very cool to hear. Good luck with that.
#4
04/03/2005 (10:55 pm)
Thx, yup T2D... Diablo style of look and gameplay... it has guns and ranged action, so somewhat like resident evil style gameplay in that sense... also some puzzle style stuff is planned (also some undead in it)
#5
04/03/2005 (11:33 pm)
I wouldn't recommend coming into T2D now with the expectation to immediately start working on your ISO game (or any release game for that matter) as it's still Early Adopter.

Now, don't get me wrong - it's a very capable engine at the moment, and a lot of people are doing amazing work with it. ISO is not fully implemented as of yet, so you would have to add that in yourself if you wanted to start work immediately.

Not to sound counterintuitive, but I do recommend going ahead and getting into the EA release though. This way you'll have plenty of time to develop your knowledge of the engine, the editors, and you will have plenty of time to develop your artwork that you will need for your game.
#6
04/04/2005 (1:54 am)
And I would have to think the major thing would be networking. I'm going off another assumption here, and thinking that networking in a 2d engine would support many more people than any 3d engine due to the fact that it simply doesn't do more resources. So, would Torque2D be suitable for a larger game.

That is not true : in networking messages there is only data about dynamic things of the game; ressources are not transfered while the game runs (but could be before the game run, like an update).
#7
04/04/2005 (8:13 am)
Okay, thanks guys...that is some good help. Any other opinions are welcome.


Michael: as far as creating my game, I was meaning when the final version of T2D was out.

Joel: I was meaning like how a 2d engine isn't dealing with an extra dimension, stuff like that, but I could be wrong (and probably am, considering that I'm not real knowledgable about it).