An RTS Game in a Day
by Matthew Langley · in General Discussion · 04/03/2005 (3:17 pm) · 12 replies
First credit given to Nauris' sprite pack (as you can see I used those)... to the other Bob on this forum, used a couple sound effects he so kindly offered (he is also responsible for the mac version)... and the music is from an overflow free release from Tim Aste... :) the rest is mine, yes I own up to the simple renders made sprites lol...
I started coding at 10:10 AM, and finished at roughly 6 AM (of course plenty of breaks within)... Have an intro screen, an ending one, etc etc... didn't come out half bad :)
Circles Vs. Squares (Windows)
Circles Vs. Squares (Mac)
Heres some pics of the progress
This is











I started coding at 10:10 AM, and finished at roughly 6 AM (of course plenty of breaks within)... Have an intro screen, an ending one, etc etc... didn't come out half bad :)
Circles Vs. Squares (Windows)
Circles Vs. Squares (Mac)
Heres some pics of the progress
This is
About the author
I Manage Tool Development for Torque at InstantAction
#2
04/03/2005 (4:11 pm)
Helped me a lot, especially with time :) Thank you very much
#4
04/04/2005 (12:00 am)
Note the mac version doesn't use the right click on the mouse correctly, soon will have a version up with space bar also doing the same function as right clicking
#6
04/04/2005 (1:09 pm)
Hey matt i'm interested to know why didnt you use the rts pack for your rts game in a day? just curious
#7
04/04/2005 (1:14 pm)
I think the existing RTS pack is more geared for TGE 3d vs. T2d.
#8
However, that brings-up a great idea -- make a RTS pack for T2D (and maybe other packs for popular genres).
Mike
04/04/2005 (1:30 pm)
AFAIK, the RTS Pack requires a TGE license (and presumably, some of the code from TGE?)However, that brings-up a great idea -- make a RTS pack for T2D (and maybe other packs for popular genres).
Mike
#9
all the systems I developed for this were developed during GID (other than making the objects move to a path point, already had that done)
04/05/2005 (8:51 am)
Yep RTS pack is for 3D mainly... there might be "some" things that could be ported over, though would take a lot of work to go through it all ... something like Mike is saying might be more of a feasible idea... which brings things to mind in fact... hmmall the systems I developed for this were developed during GID (other than making the objects move to a path point, already had that done)
#10
04/06/2005 (6:46 am)
So did you code this from scratch Matthew? Did you use Torque at all?
#11
04/06/2005 (8:10 am)
I used T2D :)... all the RTS functionality I coded from scratch besides a moveTo method... that I done previously; however, the mining, unit creation, the gui, the logo (plus fades), attacking, bases, AI, and all other code I did during the Game in a Day
#12
almost finished with my torque one
04/06/2005 (1:48 pm)
WOW ive been trying to make games for 3 years and havent finished one yet..lolalmost finished with my torque one
Torque Owner Nauris Krauze