Game Development Community


#1
04/03/2005 (11:06 am)
new GuiCursor(robsCoolCursor1)
{
   hotSpot = "1 1";
   bitmapName = "./coolCursor1";
};

new GuiCursor(robsCoolCursor2)
{
   hotSpot = "1 1";
   bitmapName = "./coolCursor2";
};


Canvas.setCursor(robsCoolCursor1);
...
Canvas.setCursor(robsCoolCursor2);

There you go.

- Melv.
#2
04/03/2005 (11:18 am)
No problem, use...

cursorOff();
cursorOn();

These are functions in "common\client\cursor.cs" and add a little extra functionality. You can always access a host of functions directly via the Canvas.

Canvas.cursorOn();
Canvas.cursorOff();

If you look in "cursor.cs", you'll see some functionality that you're probably already familiar with and it's always good to see how it works.

Good Luck,

- Melv.