Game Development Community

Terrain Texture

by AIDan · in Torque Game Engine · 12/25/2001 (5:20 pm) · 7 replies

Hi

When I use 512

#1
01/03/2002 (10:11 am)
Terrain textures currently must be 256x256... the terrain texture blender requires it.
#2
01/03/2002 (10:26 am)
herm... that effect could be pretty cool for a sandy type terrain
#3
01/03/2002 (11:55 am)
I agree...looks pretty cool.
#4
01/03/2002 (1:38 pm)
THX Mark

I got the same idea. Do you also know how hard it would be to enable 512
#5
01/04/2002 (6:33 pm)
Is that what causes this?

www.planettribes.com/aoe/misc/members/meil/funkygrass_00001.jpg
I checked the image in photoshop and it is 256x256.


Dark
#6
01/05/2002 (7:28 am)
I like your little texture selector chris. Wish I understood the script language enough to do the same kinds of things :)))

Phil.
#7
01/05/2002 (8:47 am)
Phil, the texture selector is inside the terrain editor (texture painter)