Game Development Community

Considering purchase of sg lighting pack

by Berserk · in · 04/02/2005 (6:37 am) · 4 replies

Hi everyone. I'm considering to purchase the lighting pack, but something gets me confused.
In example, I saw a video somewhere that shows the ork in a hall casting a shadow.
The scene was in one of the demo's missions, I think the first on the list.
The shadow, obviously, casts accordingly to the light position. I then downloaded the demo,
to see it in better action and to have some experiments, but I can't see any shadow.
I thunk the demo is outdated, so, please, update the links.

In addition, I have a few questions:
- Does the shadows cast of wichever type of oject? (eg, static shapes as well as vehicles, animated shapes, interiors, etc.)
- Are the light path and/or behaviours scriptable?
- Is it possible to attach a light to a player model or a bullet? (eg, portable flashlight, fire arrows, etc.)
- Is it possible to generate lighting on an event base? (shoot, something that emits fire suddenly, etc.)

If not now, any ETA about when will it be possible?

Thanks in advance.

Hi, Ivix.

P.S.: Anyway, the Lighting Pack is great ;-)

#1
04/02/2005 (11:02 am)
Hi,

The video you've seen is showing features from an upcoming version of the Lighting Pack, which won't be ready for a while. The Lighting Pack demo shows the exact features that are available in the current Lighting Pack.

-By default static objects (the terrain, interiors, and TSStatics) cast static shadows from static lights, and dynamic object (items, weapons, characters, ...) shadows are updated by dynamic lights or static lights setup to illuminate DTS objects. Static objects like TSStatics can be setup in TGE to cast dynamic shadows, but I find that the static shadows look much better.

-Basic lighting changes can be altered in script, like turning lights on and off, changing position, and changing datablocks.

-It would be more efficient and easier to use the existing light that TGE has on items and weapons than to attach a light to an object. All of the stock TGE lighting benefits from the Lighting Pack's changes, so you can safely use the item and weapon lights without losing the cool lighting.

-Yes, but you'll need to write the controlling script and setup the event system.

Let me know if this helps!

-John
#2
04/03/2005 (3:59 am)
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#3
04/03/2005 (5:58 pm)
Yes, a static light that illuminates DTS objects will allow static and dynamic objects to cast shadows.
#4
04/04/2005 (5:48 am)
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