Compiling Torque Demo program
by Matt W · in Torque Game Engine · 12/24/2001 (3:17 am) · 4 replies
Well, I got the Code all downloaded and followed the simple page that told me how to get the demo compiled with Visual C++ v6.0
I do it, and for the most part it compiles fine. the problem is when it tries to "perform custom build step" and at the end when it tries to link together the program.
Here is the complete build log generated at compile time and hopefully someone can see what I am doing wrong.
****************BEGIN BUILD LOG*************************
--------------------Configuration: ljpeg - Win32 Debug--------------------
Compiling...
jcapimin.c
jcapistd.c
jccoefct.c
jccolor.c
jcdctmgr.c
jchuff.c
jcinit.c
jcmainct.c
jcmarker.c
jcmaster.c
jcomapi.c
jcparam.c
jcphuff.c
jcprepct.c
jcsample.c
jctrans.c
jdapimin.c
jdapistd.c
jdatadst.c
c:\torque engine\torque\lib\ljpeg\jdatadst.c(121) : warning C4018: '!=' : signed/unsigned mismatch
jdatasrc.c
jdcoefct.c
jdcolor.c
jddctmgr.c
jdhuff.c
jdinput.c
jdmainct.c
jdmarker.c
jdmaster.c
jdmerge.c
jdphuff.c
jdpostct.c
jdsample.c
jdtrans.c
jerror.c
jfdctflt.c
jfdctfst.c
jfdctint.c
jidctflt.c
jidctfst.c
jidctint.c
jidctred.c
jmemmgr.c
jmemnobs.c
jquant1.c
jquant2.c
jutils.c
Creating library...
--------------------Configuration: zlib - Win32 Debug--------------------
Compiling...
adler32.c
compress.c
crc32.c
deflate.c
gzio.c
infblock.c
infcodes.c
inffast.c
inflate.c
inftrees.c
infutil.c
trees.c
c:\torque engine\torque\lib\zlib\trees.c(1110) : warning C4018: '<' : signed/unsigned mismatch
uncompr.c
zutil.c
Creating library...
--------------------Configuration: lpng - Win32 Debug--------------------
Compiling...
png.c
pngerror.c
pnggccrd.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngvcrd.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
Creating library...
--------------------Configuration: lungif - Win32 Debug--------------------
Compiling...
dgif_lib.c
c:\torque engine\torque\lib\lungif\dgif_lib.c(17) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\dgif_lib.c(18) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'Error' : unreferenced local variable
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'i' : unreferenced local variable
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'j' : unreferenced local variable
egif_lib.c
c:\torque engine\torque\lib\lungif\egif_lib.c(18) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\egif_lib.c(19) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\egif_lib.c(224) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(578) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(703) : warning C4101: 'NewKey' : unreferenced local variable
c:\torque engine\torque\lib\lungif\egif_lib.c(702) : warning C4101: 'NewCode' : unreferenced local variable
c:\torque engine\torque\lib\lungif\egif_lib.c(807) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(823) : warning C4018: '!=' : signed/unsigned mismatch
gif_err.c
gifalloc.c
Creating library...
--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Compiling...
OpenGL2D3D.cc
Linking...
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
--------------------Configuration: glu2d3d - Win32 Debug--------------------
Compiling...
GLU2D3D.cc
Linking...
Creating library ../lib/out.VC6.DEBUG/glu2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/glu2d3d_DEBUG.exp
--------------------Configuration: Torque Demo - Win32 Debug--------------------
Performing Custom Build Step on ..\engine\math\mMathSSE_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMathAMD_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMath_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\interior\itfdump.asm
Bad command or file name
Compiling...
abstractPolyList.cc
boxConvex.cc
clippedPolyList.cc
convex.cc
depthSortList.cc
earlyOutPolyList.cc
extrudedPolyList.cc
gjk.cc
planeExtractor.cc
polyhedron.cc
polytope.cc
compiledEval.cc
compiler.cc
console.cc
consoleDoc.cc
consoleFunctions.cc
consoleInternal.cc
consoleObject.cc
consoleTypes.cc
gram.cc
scan.cc
scriptObject.cc
simBase.cc
simDictionary.cc
simManager.cc
telnetConsole.cc
telnetDebugger.cc
typeValidators.cc
bitRender.cc
bitStream.cc
bitTables.cc
crc.cc
dataChunker.cc
dnet.cc
fileObject.cc
fileStream.cc
filterStream.cc
findMatch.cc
idGenerator.cc
memStream.cc
nStream.cc
nTypes.cc
resDictionary.cc
resizeStream.cc
resManager.cc
stringTable.cc
tagDictionary.cc
tVector.cc
zipAggregate.cc
zipHeaders.cc
zipSubStream.cc
bitmapBm8.cc
bitmapBmp.cc
bitmapGif.cc
bitmapJpeg.cc
bitmapPng.cc
dgl.cc
dglMatrix.cc
gBitmap.cc
gFont.cc
gPalette.cc
gTexManager.cc
lensFlare.cc
materialList.cc
materialPropertyMap.cc
rectClipper.cc
splineUtil.cc
stripCache.cc
creator.cc
editor.cc
editTSCtrl.cc
guiTerrPreviewCtrl.cc
missionAreaEditor.cc
terraformer.cc
terraformerNoise.cc
terraformerTexture.cc
terrainActions.cc
terrainEditor.cc
worldEditor.cc
guiClockHud.cc
guiCrossHairHud.cc
guiHealthBarHud.cc
guiShapeNameHud.cc
cameraFXMgr.cc
explosion.cc
lightning.cc
particleEmitter.cc
particleEngine.cc
precipitation.cc
splash.cc
underLava.cc
httpObject.cc
net.cc
netDispatch.cc
netTest.cc
serverQuery.cc
tcpObject.cc
flyingVehicle.cc
hoverVehicle.cc
vehicle.cc
vehicleBlocker.cc
wheeledVehicle.cc
aiConnection.cc
ambientAudioManager.cc
todo
audioEmitter.cc
banList.cc
camera.cc
collisionTest.cc
debris.cc
debugView.cc
game.cc
gameBase.cc
gameConnection.cc
gameConnectionEvents.cc
gameConnectionMoves.cc
gameFunctions.cc
gameProcess.cc
gameTSCtrl.cc
guiNoMouseCtrl.cc
guiPlayerView.cc
item.cc
main.cc
missionArea.cc
missionMarker.cc
physicalZone.cc
player.cc
projectile.cc
rigid.cc
scopeAlwaysShape.cc
shadow.cc
shapeBase.cc
shapeCollision.cc
shapeImage.cc
showTSShape.cc
sphere.cc
staticShape.cc
trigger.cc
tsStatic.cc
version.cc
guiArrayCtrl.cc
guiAviBitmapCtrl.cc
guiBackgroundCtrl.cc
guiBitmapCtrl.cc
guiBubbleTextCtrl.cc
guiButtonBaseCtrl.cc
guiButtonCtrl.cc
guiCanvas.cc
guiCheckBoxCtrl.cc
guiChunkedBitmapCtrl.cc
guiConsole.cc
guiConsoleEditCtrl.cc
guiConsoleTextCtrl.cc
guiControl.cc
guiControlListPopup.cc
guiDebugger.cc
guiDefaultControlRender.cc
guiEditCtrl.cc
guiFilterCtrl.cc
guiFrameCtrl.cc
guiInputCtrl.cc
guiInspector.cc
guiMessageVectorCtrl.cc
guiMLTextCtrl.cc
guiMLTextEditCtrl.cc
guiMouseEventCtrl.cc
guiPopUpCtrl.cc
guiProgressCtrl.cc
guiRadioCtrl.cc
guiScrollCtrl.cc
guiSliderCtrl.cc
guiTextCtrl.cc
guiTextEditCtrl.cc
guiTextEditSliderCtrl.cc
guiTextListCtrl.cc
guiTreeViewCtrl.cc
guiTSControl.cc
guiTypes.cc
guiWindowCtrl.cc
messageVector.cc
floorPlanRes.cc
forceField.cc
interior.cc
interiorCollision.cc
interiorDebug.cc
interiorInstance.cc
interiorIO.cc
interiorLightAnim.cc
interiorLMManager.cc
interiorRender.cc
interiorRes.cc
interiorResObjects.cc
interiorSubObject.cc
lightUpdateGrouper.cc
mirrorSubObject.cc
mathTypes.cc
mathUtils.cc
mBox.cc
mConsoleFunctions.cc
mMath_C.cc
mMathAMD.cc
mMathFn.cc
mMathSSE.cc
mMatrix.cc
mPlaneTransformer.cc
mQuadPatch.cc
mQuat.cc
mRandom.cc
mSolver.cc
mSplinePatch.cc
gameInterface.cc
platformAssert.cc
platformMemory.cc
platformRedBook.cc
platformVideo.cc
profiler.cc
winAsmBlit.cc
winConsole.cc
winCPUInfo.cc
winD3DVideo.cc
winDInputDevice.cc
winDirectInput.cc
winFileio.cc
winFont.cc
winGL.cc
winInput.cc
winMath.cc
winMath_ASM.cc
winMemory.cc
winMutex.cc
winNet.cc
winOGLVideo.cc
winOpenAL.cc
winProcessControl.cc
winRedbook.cc
winSemaphore.cc
winStrings.cc
winThread.cc
winTime.cc
winV2Video.cc
winWindow.cc
detailManager.cc
lightManager.cc
sceneGraph.cc
sceneLighting.cc
sceneRoot.cc
sceneState.cc
sceneTraversal.cc
sgUtil.cc
shadowVolumeBSP.cc
windingClipper.cc
actionMap.cc
decalManager.cc
frameAllocator.cc
netConnection.cc
netEvent.cc
netGhost.cc
netObject.cc
netStringTable.cc
pathManager.cc
sceneObject.cc
simPath.cc
blender.cc
bvQuadTree.cc
fluidQuadTree.cc
fluidRender.cc
fluidSupport.cc
sky.cc
sun.cc
terrCollision.cc
terrData.cc
terrLighting.cc
terrRender.cc
terrRender2.cc
waterBlock.cc
tsAnimate.cc
tsCollision.cc
tsDecal.cc
tsDump.cc
tsIntegerSet.cc
tsLastDetail.cc
tsMaterialList.cc
tsMesh.cc
tsPartInstance.cc
tsShape.cc
tsShapeAlloc.cc
tsShapeConstruct.cc
tsShapeInstance.cc
tsShapeOldRead.cc
tsSortedMesh.cc
tsThread.cc
tsTransform.cc
audio.cc
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
audioBuffer.cc
audioDataBlock.cc
audioFunctions.cc
Linking...
LINK : fatal error LNK1104: cannot open file "\Torque Engine\torque\engine\out.VC6.DEBUG\itfdump.obj"
Error executing link.exe.
torqueDemo_DEBUG.exe - 1 error(s), 15 warning(s)
*******************END BUILD LOG************************
Here is the part that is the problem:
Performing Custom Build Step on ..\engine\math\mMathSSE_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMathAMD_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMath_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\interior\itfdump.asm
Bad command or file name
So um, what the hell is going on here? How do I deal with it?
Also, this problem:
Linking...
LINK : fatal error LNK1104: cannot open file "\Torque Engine\torque\engine\out.VC6.DEBUG\itfdump.obj"
Error executing link.exe.
I'm assuming they are both very related... and they are impeding on any chance for me to "get my code on".
Please, any suggestions or comments would be great because I am lost with trying to fix this problem!
Thanks and Merry Christmas!
I do it, and for the most part it compiles fine. the problem is when it tries to "perform custom build step" and at the end when it tries to link together the program.
Here is the complete build log generated at compile time and hopefully someone can see what I am doing wrong.
****************BEGIN BUILD LOG*************************
--------------------Configuration: ljpeg - Win32 Debug--------------------
Compiling...
jcapimin.c
jcapistd.c
jccoefct.c
jccolor.c
jcdctmgr.c
jchuff.c
jcinit.c
jcmainct.c
jcmarker.c
jcmaster.c
jcomapi.c
jcparam.c
jcphuff.c
jcprepct.c
jcsample.c
jctrans.c
jdapimin.c
jdapistd.c
jdatadst.c
c:\torque engine\torque\lib\ljpeg\jdatadst.c(121) : warning C4018: '!=' : signed/unsigned mismatch
jdatasrc.c
jdcoefct.c
jdcolor.c
jddctmgr.c
jdhuff.c
jdinput.c
jdmainct.c
jdmarker.c
jdmaster.c
jdmerge.c
jdphuff.c
jdpostct.c
jdsample.c
jdtrans.c
jerror.c
jfdctflt.c
jfdctfst.c
jfdctint.c
jidctflt.c
jidctfst.c
jidctint.c
jidctred.c
jmemmgr.c
jmemnobs.c
jquant1.c
jquant2.c
jutils.c
Creating library...
--------------------Configuration: zlib - Win32 Debug--------------------
Compiling...
adler32.c
compress.c
crc32.c
deflate.c
gzio.c
infblock.c
infcodes.c
inffast.c
inflate.c
inftrees.c
infutil.c
trees.c
c:\torque engine\torque\lib\zlib\trees.c(1110) : warning C4018: '<' : signed/unsigned mismatch
uncompr.c
zutil.c
Creating library...
--------------------Configuration: lpng - Win32 Debug--------------------
Compiling...
png.c
pngerror.c
pnggccrd.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngvcrd.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
Creating library...
--------------------Configuration: lungif - Win32 Debug--------------------
Compiling...
dgif_lib.c
c:\torque engine\torque\lib\lungif\dgif_lib.c(17) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\dgif_lib.c(18) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'Error' : unreferenced local variable
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'i' : unreferenced local variable
c:\torque engine\torque\lib\lungif\dgif_lib.c(939) : warning C4101: 'j' : unreferenced local variable
egif_lib.c
c:\torque engine\torque\lib\lungif\egif_lib.c(18) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\egif_lib.c(19) : warning C4068: unknown pragma
c:\torque engine\torque\lib\lungif\egif_lib.c(224) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(578) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(703) : warning C4101: 'NewKey' : unreferenced local variable
c:\torque engine\torque\lib\lungif\egif_lib.c(702) : warning C4101: 'NewCode' : unreferenced local variable
c:\torque engine\torque\lib\lungif\egif_lib.c(807) : warning C4018: '!=' : signed/unsigned mismatch
c:\torque engine\torque\lib\lungif\egif_lib.c(823) : warning C4018: '!=' : signed/unsigned mismatch
gif_err.c
gifalloc.c
Creating library...
--------------------Configuration: opengl2d3d - Win32 Debug--------------------
Compiling...
OpenGL2D3D.cc
Linking...
Creating library ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/opengl2d3d_DEBUG.exp
--------------------Configuration: glu2d3d - Win32 Debug--------------------
Compiling...
GLU2D3D.cc
Linking...
Creating library ../lib/out.VC6.DEBUG/glu2d3d_DEBUG.lib and object ../lib/out.VC6.DEBUG/glu2d3d_DEBUG.exp
--------------------Configuration: Torque Demo - Win32 Debug--------------------
Performing Custom Build Step on ..\engine\math\mMathSSE_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMathAMD_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMath_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\interior\itfdump.asm
Bad command or file name
Compiling...
abstractPolyList.cc
boxConvex.cc
clippedPolyList.cc
convex.cc
depthSortList.cc
earlyOutPolyList.cc
extrudedPolyList.cc
gjk.cc
planeExtractor.cc
polyhedron.cc
polytope.cc
compiledEval.cc
compiler.cc
console.cc
consoleDoc.cc
consoleFunctions.cc
consoleInternal.cc
consoleObject.cc
consoleTypes.cc
gram.cc
scan.cc
scriptObject.cc
simBase.cc
simDictionary.cc
simManager.cc
telnetConsole.cc
telnetDebugger.cc
typeValidators.cc
bitRender.cc
bitStream.cc
bitTables.cc
crc.cc
dataChunker.cc
dnet.cc
fileObject.cc
fileStream.cc
filterStream.cc
findMatch.cc
idGenerator.cc
memStream.cc
nStream.cc
nTypes.cc
resDictionary.cc
resizeStream.cc
resManager.cc
stringTable.cc
tagDictionary.cc
tVector.cc
zipAggregate.cc
zipHeaders.cc
zipSubStream.cc
bitmapBm8.cc
bitmapBmp.cc
bitmapGif.cc
bitmapJpeg.cc
bitmapPng.cc
dgl.cc
dglMatrix.cc
gBitmap.cc
gFont.cc
gPalette.cc
gTexManager.cc
lensFlare.cc
materialList.cc
materialPropertyMap.cc
rectClipper.cc
splineUtil.cc
stripCache.cc
creator.cc
editor.cc
editTSCtrl.cc
guiTerrPreviewCtrl.cc
missionAreaEditor.cc
terraformer.cc
terraformerNoise.cc
terraformerTexture.cc
terrainActions.cc
terrainEditor.cc
worldEditor.cc
guiClockHud.cc
guiCrossHairHud.cc
guiHealthBarHud.cc
guiShapeNameHud.cc
cameraFXMgr.cc
explosion.cc
lightning.cc
particleEmitter.cc
particleEngine.cc
precipitation.cc
splash.cc
underLava.cc
httpObject.cc
net.cc
netDispatch.cc
netTest.cc
serverQuery.cc
tcpObject.cc
flyingVehicle.cc
hoverVehicle.cc
vehicle.cc
vehicleBlocker.cc
wheeledVehicle.cc
aiConnection.cc
ambientAudioManager.cc
todo
audioEmitter.cc
banList.cc
camera.cc
collisionTest.cc
debris.cc
debugView.cc
game.cc
gameBase.cc
gameConnection.cc
gameConnectionEvents.cc
gameConnectionMoves.cc
gameFunctions.cc
gameProcess.cc
gameTSCtrl.cc
guiNoMouseCtrl.cc
guiPlayerView.cc
item.cc
main.cc
missionArea.cc
missionMarker.cc
physicalZone.cc
player.cc
projectile.cc
rigid.cc
scopeAlwaysShape.cc
shadow.cc
shapeBase.cc
shapeCollision.cc
shapeImage.cc
showTSShape.cc
sphere.cc
staticShape.cc
trigger.cc
tsStatic.cc
version.cc
guiArrayCtrl.cc
guiAviBitmapCtrl.cc
guiBackgroundCtrl.cc
guiBitmapCtrl.cc
guiBubbleTextCtrl.cc
guiButtonBaseCtrl.cc
guiButtonCtrl.cc
guiCanvas.cc
guiCheckBoxCtrl.cc
guiChunkedBitmapCtrl.cc
guiConsole.cc
guiConsoleEditCtrl.cc
guiConsoleTextCtrl.cc
guiControl.cc
guiControlListPopup.cc
guiDebugger.cc
guiDefaultControlRender.cc
guiEditCtrl.cc
guiFilterCtrl.cc
guiFrameCtrl.cc
guiInputCtrl.cc
guiInspector.cc
guiMessageVectorCtrl.cc
guiMLTextCtrl.cc
guiMLTextEditCtrl.cc
guiMouseEventCtrl.cc
guiPopUpCtrl.cc
guiProgressCtrl.cc
guiRadioCtrl.cc
guiScrollCtrl.cc
guiSliderCtrl.cc
guiTextCtrl.cc
guiTextEditCtrl.cc
guiTextEditSliderCtrl.cc
guiTextListCtrl.cc
guiTreeViewCtrl.cc
guiTSControl.cc
guiTypes.cc
guiWindowCtrl.cc
messageVector.cc
floorPlanRes.cc
forceField.cc
interior.cc
interiorCollision.cc
interiorDebug.cc
interiorInstance.cc
interiorIO.cc
interiorLightAnim.cc
interiorLMManager.cc
interiorRender.cc
interiorRes.cc
interiorResObjects.cc
interiorSubObject.cc
lightUpdateGrouper.cc
mirrorSubObject.cc
mathTypes.cc
mathUtils.cc
mBox.cc
mConsoleFunctions.cc
mMath_C.cc
mMathAMD.cc
mMathFn.cc
mMathSSE.cc
mMatrix.cc
mPlaneTransformer.cc
mQuadPatch.cc
mQuat.cc
mRandom.cc
mSolver.cc
mSplinePatch.cc
gameInterface.cc
platformAssert.cc
platformMemory.cc
platformRedBook.cc
platformVideo.cc
profiler.cc
winAsmBlit.cc
winConsole.cc
winCPUInfo.cc
winD3DVideo.cc
winDInputDevice.cc
winDirectInput.cc
winFileio.cc
winFont.cc
winGL.cc
winInput.cc
winMath.cc
winMath_ASM.cc
winMemory.cc
winMutex.cc
winNet.cc
winOGLVideo.cc
winOpenAL.cc
winProcessControl.cc
winRedbook.cc
winSemaphore.cc
winStrings.cc
winThread.cc
winTime.cc
winV2Video.cc
winWindow.cc
detailManager.cc
lightManager.cc
sceneGraph.cc
sceneLighting.cc
sceneRoot.cc
sceneState.cc
sceneTraversal.cc
sgUtil.cc
shadowVolumeBSP.cc
windingClipper.cc
actionMap.cc
decalManager.cc
frameAllocator.cc
netConnection.cc
netEvent.cc
netGhost.cc
netObject.cc
netStringTable.cc
pathManager.cc
sceneObject.cc
simPath.cc
blender.cc
bvQuadTree.cc
fluidQuadTree.cc
fluidRender.cc
fluidSupport.cc
sky.cc
sun.cc
terrCollision.cc
terrData.cc
terrLighting.cc
terrRender.cc
terrRender2.cc
waterBlock.cc
tsAnimate.cc
tsCollision.cc
tsDecal.cc
tsDump.cc
tsIntegerSet.cc
tsLastDetail.cc
tsMaterialList.cc
tsMesh.cc
tsPartInstance.cc
tsShape.cc
tsShapeAlloc.cc
tsShapeConstruct.cc
tsShapeInstance.cc
tsShapeOldRead.cc
tsSortedMesh.cc
tsThread.cc
tsTransform.cc
audio.cc
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
todo
audioBuffer.cc
audioDataBlock.cc
audioFunctions.cc
Linking...
LINK : fatal error LNK1104: cannot open file "\Torque Engine\torque\engine\out.VC6.DEBUG\itfdump.obj"
Error executing link.exe.
torqueDemo_DEBUG.exe - 1 error(s), 15 warning(s)
*******************END BUILD LOG************************
Here is the part that is the problem:
Performing Custom Build Step on ..\engine\math\mMathSSE_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMathAMD_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\math\mMath_ASM.asm
Bad command or file name
Performing Custom Build Step on ..\engine\interior\itfdump.asm
Bad command or file name
So um, what the hell is going on here? How do I deal with it?
Also, this problem:
Linking...
LINK : fatal error LNK1104: cannot open file "\Torque Engine\torque\engine\out.VC6.DEBUG\itfdump.obj"
Error executing link.exe.
I'm assuming they are both very related... and they are impeding on any chance for me to "get my code on".
Please, any suggestions or comments would be great because I am lost with trying to fix this problem!
Thanks and Merry Christmas!
#2
The other (recommended) option, is to get 1.1 from CVS. NASM is included in CVS which makes it a little easier. 1.1 also has a number of improvements over 1.0. Check out the using cvs page on how to get the latest.
12/24/2001 (8:55 am)
If you are using 1.0, then you need to manually install NASM. I believe the installation docs cover this.The other (recommended) option, is to get 1.1 from CVS. NASM is included in CVS which makes it a little easier. 1.1 also has a number of improvements over 1.0. Check out the using cvs page on how to get the latest.
#3
http://www.planetquake.com/noescape
in the makegames section
if you dont want to use cvs (but cvs is the best way to go)
12/24/2001 (9:35 am)
i did a for dummies like me page for setting up 110 http://www.planetquake.com/noescape
in the makegames section
if you dont want to use cvs (but cvs is the best way to go)
#4
It turns out (n00b alert) I was forgetting to compile the lib files first :\
Well, it's compiled and working great!
Thanks! :)
12/24/2001 (6:43 pm)
Thank you everyone, and thanks for the links.It turns out (n00b alert) I was forgetting to compile the lib files first :\
Well, it's compiled and working great!
Thanks! :)
Torque Owner Erik Madison