Hacking in dynamic lights
by Kevin Johnson · in Torque Game Engine Advanced · 04/04/2005 (10:32 pm) · 23 replies
Ok. so i got dynamic point lights happening in TSE.
(i'll be cleaning up the code and posting a resource soon)
but i'm still working out a few little issues
Here is an updated pic
edit:changed topic since it doesnt apply anymore
(i'll be cleaning up the code and posting a resource soon)
but i'm still working out a few little issues
Here is an updated pic
edit:changed topic since it doesnt apply anymore
#22
05/02/2006 (6:46 am)
Well guys I merged this with head and its throwing asserts like nuts, something about an fxlight not being in the correct bins, there is another version of this that doesnt use fxlight, but i never figured out how to get it to render the "gizmo" so for realtime editing it was kinda lame, (you have to apply for changes to take affect)
#23
05/02/2006 (6:59 am)
Too bad. Thanks alot for trying Kevin, it's appreciated.
Torque Owner Stefan Lundmark