24 tiles in 24 hours
by Teck Lee Tan · in Torque Game Builder · 03/31/2005 (7:24 pm) · 9 replies
Did these a few days ago in a mad day of tile creation. I really should work faster, though, since a number of these are simple color/contrast variations. All are 64x64. The large tiles on the right split into 4 64x64 tiles each. All are blown up to 200% for clarity.

Viewing them on this laptop, I may have to improve the contrast, but it seemed okay on my other two CRTs. The cobblestones tile in particular looks awful on this LCD. And yes, the mud looks like crap. :)
Oh, and before you ask, none of them are photosourced. Combination of handpainting and clever filtering. :-p

Viewing them on this laptop, I may have to improve the contrast, but it seemed okay on my other two CRTs. The cobblestones tile in particular looks awful on this LCD. And yes, the mud looks like crap. :)
Oh, and before you ask, none of them are photosourced. Combination of handpainting and clever filtering. :-p
#2
04/01/2005 (11:52 am)
Very cool, Much better than I can do!
#4
04/01/2005 (6:05 pm)
They look somewhat old-school :) Me likey. Nice job.
#5
Fafnir312: Yeah, I drew inspiration from old school console RPGs like Secret of Mana 2. :-p
04/03/2005 (2:44 pm)
Thanks for the comments. :)Fafnir312: Yeah, I drew inspiration from old school console RPGs like Secret of Mana 2. :-p
#6
04/03/2005 (8:20 pm)
Yea could have a good 2d fist fight game in front of the brick "hood".
#7
04/04/2005 (8:34 am)
Very very nice!
#8
04/04/2005 (8:38 am)
I like it, do I see the first Torque Tile pack on the way?
#9
04/06/2005 (2:30 pm)
Actually, if it did become a tile pack (I hadn't even thought of something like that :-p), it would technically be the second, after Nauris' :)
Torque Owner Matt Edwards