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VC++ 6 Linking Errors

by Michael Bartnett · in Torque Game Engine · 03/30/2005 (10:25 pm) · 4 replies

I got a copy of Visual C++ 6.0 Standard Edition, installed just as the instructions said, choose Typical install, check the Register Environment Variables option, and download and install the Service Pack 5. Whenever I compile though, I get a bunch of linking errors, they all have to do with lpng.lib, lungif.lib, and ljpeg.lib. Any idea what could be causing these?

#1
03/31/2005 (3:37 am)
Compiling the Torque Game Engine SDK with Microsoft Visual C++ 6.0

You probably skipped Step 3 (running the registry file).
#2
03/31/2005 (2:06 pm)
I made sure the registry was changed, I had to import the file from regedit, but I just now checked, and VC recognizes .cc files as necessary. It loads all the source files, but then linking and dies, I can attach the error log if you wish.
#3
03/31/2005 (4:26 pm)
Did you install the NT symbols?

If not, then install them, then re-install the service pack, and then clean and build. That should fix it.
#4
03/31/2005 (6:21 pm)
Ah! When I first started installing it said that several .dbg files didn't match the dlls so I decided not to, installing the symbols and sp5 again solved everything, thank you!