Game Development Community

What script editors do you guys use?

by Darren Stuart · in Torque Game Builder · 03/30/2005 (5:05 pm) · 25 replies

Hi Guys, My First post please be gentle :p

just wondering what you use for scripting with t2d?

Cheers
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#1
03/30/2005 (5:11 pm)
I use Ultra-Edit, I like it quite a bit.

send me an email (chris dot vogel at gmail dot com) if you want some more info about it.
#2
03/30/2005 (5:17 pm)
All of these were made with Torque in mind or offer a Torque plug-in

I use Brain Edit Pro www.twinno.com/brainedpro/

Alot of people use JEdit with the TIDE (Torque IDE) plugin (Melv Loves this :) )
www.jedit.org/
torqueide.sourceforge.net/docs/using.html

Others use Textpad wih its Torque plug-in
www.textpad.com/
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7266

There is also Tribal IDE
209.15.19.223/mirror/torque/

And the up and coming mCode formaly known as Torque Explorer.
#3
03/30/2005 (5:17 pm)
Ultra-edit is real good. I use to use it as an all purpose editor for years. I bought a license for it.

For Torque though, these days I use Brain Edit which is IMHO the absolute best TScript editor out there.
#4
03/30/2005 (5:18 pm)
I use notepad, but that's only because I'm too lazy to setup one of the available IDEs. I really should get around to doing that, though, if only to cut down on the silly number of typos I tend to make (missing semicolons, corgetting to close a bracket, etc).
#5
03/30/2005 (5:25 pm)
Thanks for the quick feedback guys :D

I'll check those out. I have used ultraedit on unreal before but brain's looks good, saying that I use textpad at work so I guess I'll see which one feels right...

thx Monk
#6
03/30/2005 (5:40 pm)
I think I am the only one using Macromedia Dreamweaver 2004.
#7
03/30/2005 (5:57 pm)
Lol i used to use that when i first started with Torque, and only because it open up the .cs (C#
#8
03/30/2005 (6:35 pm)
Vim, of course!
#9
03/30/2005 (6:46 pm)
Ultra-edit.

I would be using Brian Edit, but it had too many annoying errors and the site wouldn't accept any free emails. I'm sorry, but I'm not going to pay for an email (or even sign up for one then cancel) for any product. I opted out for my 2nd choice (UE) and I've never been happier with an IDE. =)
#10
03/30/2005 (6:57 pm)
I use wordpad/notepad ... though I made a simple editor in-game, might work on that some more
#11
03/30/2005 (11:20 pm)
I'm using scite (www.scintilla.org/). As soon as find some time, I'll create an API file for it, so I don't have to have the reference open at all times :)
#12
03/31/2005 (2:02 am)
I used dreamweaver at first for the same reasons but there is to much overhead thats not needed.

strange that there is not built in editor like tile editor etc.
#13
03/31/2005 (4:32 am)
Textpad here, with the torquescript bindings. Great app!
#14
03/31/2005 (5:15 am)
I don't really use editors now because I always use notepad until I get comfortable with a language.(It makes you pay more attention to things)

But when I do stuff like gui controls, which I feel more comforatable with, I use UltraEdit or my own software.
#15
03/31/2005 (12:54 pm)
Kwrite. Does syntax markup for me just fine in torquescript. My favorite code editor so far under kde (previously was emacs, but lets not start the emacs/vi argument all over again)

And free, too :)
#16
03/31/2005 (12:55 pm)
I use JEdit without any plugins. I decided it wasn't worth it just for a run button, so instead I put a shortcut to my game .exe in my Start Menu xD.
#17
03/31/2005 (4:26 pm)
I used Anjuta (under Linux) for my first... ok, my only game (so far). :-)

I'm still using it to port it to T2D.
#18
04/01/2005 (2:07 am)
I use Ultra-Edit using the color syntax from the resources section, although I don't like it that much. Not enough highlighting for me :p

I was thinking of making a dreamweaver "plugin" for highlighting and autocomplete for T2D, but thought it would be silly... I dunno, I may still do it.
#19
04/01/2005 (3:39 am)
Someone reccomended TBE (Torque Build Environment). It's a compilation of free tools grouped together for Torque. Seems pretty nice, and I'm trying to figure it out, but there isn't much documentation on it. (On the individual components, yes, but not how they relate to Torque and I'm an absolute NOOB with editors and IDEs.)

Since you asked about editors, I wondered if anyone had used TBE and if there was any other information available (other than what's on the resources page).

Thanks!
#20
04/01/2005 (9:10 am)
This belongs in the "I can't believe its free" category:

SourceEdit
http://www.brixoft.net/prodinfo.asp?id=1
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