Dynamic lighting
by Charlie Malbaurn · in Torque Game Builder · 03/29/2005 (10:17 pm) · 2 replies
Hey all,
I noticed with the fish bowl demo, that there is talk of dynamic lighting.
My question, in reqards to not being an art person, is how do 2d images handle light?
When designing my game, i want there to be some scenes that are dark and contain light sources so I was wondering what sort of things need to be considered when making the game graphics. is it some kind of graphical chanel thing?
Any help, theory wise, would be most helpful
I noticed with the fish bowl demo, that there is talk of dynamic lighting.
My question, in reqards to not being an art person, is how do 2d images handle light?
When designing my game, i want there to be some scenes that are dark and contain light sources so I was wondering what sort of things need to be considered when making the game graphics. is it some kind of graphical chanel thing?
Any help, theory wise, would be most helpful
About the author
Torque Owner Josh Williams
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You do have to set-up your art a little to work well with this kind of effect, and it pays off to worry about color balancing and washing out when you're coloring your art. But if you do, it can produce some pretty darn convincing stuff. :)