Show me some work!
by Kristian Dupont · in Artist Corner · 03/29/2005 (3:46 am) · 42 replies
Hi all
I am working with CS and the exporter and I really do with some help.. I really need to see that it really is possible to make beautiful and well texturered interiors with CS that will work in Torque..
Everything I make looks like shiite and it would really help to see what others can achieve in CS/Torque - especially when it comes to texturering (either I am dumb or CS is a rather poor tool when it comes to texturing - please prove me wrong!) - it need to know that the tool is okay, but I just need experience to make da cool stuff...
Could you either send them to rasmus@flux-studios.com or post them here..
Hope you'll show me some good stuff to lighten up my day :)
I am working with CS and the exporter and I really do with some help.. I really need to see that it really is possible to make beautiful and well texturered interiors with CS that will work in Torque..
Everything I make looks like shiite and it would really help to see what others can achieve in CS/Torque - especially when it comes to texturering (either I am dumb or CS is a rather poor tool when it comes to texturing - please prove me wrong!) - it need to know that the tool is okay, but I just need experience to make da cool stuff...
Could you either send them to rasmus@flux-studios.com or post them here..
Hope you'll show me some good stuff to lighten up my day :)
About the author
#42
In regards to the hollow and extract functions, I couldn't really tell you much on that. My Son made
me learn "old school" hammer techniques to never hollow, carve, etc. so I build each wall individually in
any construction.
In reference to the faked decals, they are like I said just a box with the alpha channeled texture
applied to one face. If it doesn't count the other polys thats great, but I'm just going off of what
Milkshape tells me... I don't have a clue as to what I'm doing, I just keep trying things until they work.
In fact from scratch I haven't been able to duplicate directly in Milkshape how I did it, I've been using
a .msd file as a base template then changing the material. (I get nutty when I can't reproduce something
I've done before, and of course I never document how I've managed to do anything...sorry Kyle---that's
my Son who always tells me I should be documenting stuff).
If you want I'll post a link to a .msd file and the image file so you can take a look at it. I think though it
is something that most people who know what they are doing (unlike me) probably know.
05/13/2005 (12:55 pm)
@DavidIn regards to the hollow and extract functions, I couldn't really tell you much on that. My Son made
me learn "old school" hammer techniques to never hollow, carve, etc. so I build each wall individually in
any construction.
In reference to the faked decals, they are like I said just a box with the alpha channeled texture
applied to one face. If it doesn't count the other polys thats great, but I'm just going off of what
Milkshape tells me... I don't have a clue as to what I'm doing, I just keep trying things until they work.
In fact from scratch I haven't been able to duplicate directly in Milkshape how I did it, I've been using
a .msd file as a base template then changing the material. (I get nutty when I can't reproduce something
I've done before, and of course I never document how I've managed to do anything...sorry Kyle---that's
my Son who always tells me I should be documenting stuff).
If you want I'll post a link to a .msd file and the image file so you can take a look at it. I think though it
is something that most people who know what they are doing (unlike me) probably know.
Torque Owner David Tiernan