Game Development Community

Show me some work!

by Kristian Dupont · in Artist Corner · 03/29/2005 (3:46 am) · 42 replies

Hi all
I am working with CS and the exporter and I really do with some help.. I really need to see that it really is possible to make beautiful and well texturered interiors with CS that will work in Torque..
Everything I make looks like shiite and it would really help to see what others can achieve in CS/Torque - especially when it comes to texturering (either I am dumb or CS is a rather poor tool when it comes to texturing - please prove me wrong!) - it need to know that the tool is okay, but I just need experience to make da cool stuff...

Could you either send them to rasmus@flux-studios.com or post them here..

Hope you'll show me some good stuff to lighten up my day :)
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#41
05/13/2005 (11:25 am)
Thanks for the reply, I also wasn't having much luck with complex items in it and was considering using milkshape and convert it in. I like the decal idea sounds almost spritish hehe. I do hear in CS5 that the hollow and extract functions have been greatly improved (actually work as intended) which should make it a bit easier. Now when you do your texturing do you actually apply the non renderable texture first then apply texture per face? From my understanding if you apply the non renderable texture then it removes those faces and will drop the poly count. Still learning and playing but CShop has a feel like no other.
#42
05/13/2005 (12:55 pm)
@David
In regards to the hollow and extract functions, I couldn't really tell you much on that. My Son made
me learn "old school" hammer techniques to never hollow, carve, etc. so I build each wall individually in
any construction.
In reference to the faked decals, they are like I said just a box with the alpha channeled texture
applied to one face. If it doesn't count the other polys thats great, but I'm just going off of what
Milkshape tells me... I don't have a clue as to what I'm doing, I just keep trying things until they work.
In fact from scratch I haven't been able to duplicate directly in Milkshape how I did it, I've been using
a .msd file as a base template then changing the material. (I get nutty when I can't reproduce something
I've done before, and of course I never document how I've managed to do anything...sorry Kyle---that's
my Son who always tells me I should be documenting stuff).
If you want I'll post a link to a .msd file and the image file so you can take a look at it. I think though it
is something that most people who know what they are doing (unlike me) probably know.
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