Game Development Community

Using dedicated server

by DOL HAN · in Torque Game Engine · 03/27/2005 (10:21 pm) · 5 replies

I have a question about camera shaking with dedicated server
connection like below...

computer1: running dedicated server & game client( fps example )
computer2: game client only( fps example )

It looked like a lag problem whenever I move & rotate camera( actually player :) )

However, it doesn't have any camera shaking problem when I use a game client with a host server instead of dedicated server.

Is Dedicated server too slow to control the camera fluently?

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  • Changing host player

  • #1
    03/28/2005 (5:51 am)
    Are you running both of these clients on the same computer?

    Also, are you actually running a "dedicated" server (used make dedicated, etc.), or are you running a client hosting a multiplayer game, and then having another player connect to that game?

    a -real- dedicated server (as well as a multi-player hosting client) can handle many players very well, but not with all on the same machine normally.
    #2
    03/28/2005 (8:37 am)
    No, I ran two clients on different computers.

    I had a test with starter.fps example in SDK with -dedicate -mission .... arguments to run a dedicated server.

    First computer ran both dedicated server and game client that was

    connected to the dedicated server. Second computer ran only game client

    that was connected the dedicate server of the first computer.
    #3
    03/28/2005 (10:18 am)
    Running two instantiations of TGE on the same computer (even where one is dedicated and the other isn't) is not going to give you a real good demonstration of TGE's networking capabilities. The dedicated build is slimmed down, but all the work the client does when rendering, etc. is a pretty hefty load, and combining both of those loads is most likely what is causing your issue.
    #4
    03/29/2005 (12:41 am)
    Hi,

    I still have the same problem even though I play using two different PCs, one for dedicated server and another for game client.

    My camera is still jumping little bit with dedicated server connection.

    There is the same problem in another section of forum

    http://www.garagegames.com/mg/forums/result.thread.php?qt=25731
    =======================================================
    Vijay Myneni wrote...
    Posted: Feb 19, 2005 10:02

    Hi,

    Just to follow up in case anyone's reading, I've determined that this only seems to be happening when I'm trying to run a dedicated server and separate client on the same machine. If I play using two different machines, all is well. So no worries. Thanks.
    #5
    07/31/2005 (2:05 pm)
    Ive got the same lag problem with dedicated server. has anybody found out how to solve this? btw it REALLY sux when using the tank pack, the tank keeps shacking front and backward