New Apple OpenGL optimization technote
by Chilton Webb · in Torque Game Engine · 03/27/2005 (4:02 pm) · 1 replies
Hi,
I'm sure everyone who needs to see this has seen it by now, but Apple recently posted a fairly comprehensive doc on how to get higher framerates (among other things) in their OpenGL implementation.
Here's the link...
http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
-Chilton
I'm sure everyone who needs to see this has seen it by now, but Apple recently posted a fairly comprehensive doc on how to get higher framerates (among other things) in their OpenGL implementation.
Here's the link...
http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
-Chilton
About the author
Torque Owner Josh Williams
Default Studio Name