Game Development Community

New Apple OpenGL optimization technote

by Chilton Webb · in Torque Game Engine · 03/27/2005 (4:02 pm) · 1 replies

Hi,

I'm sure everyone who needs to see this has seen it by now, but Apple recently posted a fairly comprehensive doc on how to get higher framerates (among other things) in their OpenGL implementation.

Here's the link...
http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html

-Chilton