Bug? tilelayer::setTileCustomData cleared during setStaticTile
by Jason Cahill · in Torque Game Builder · 03/27/2005 (11:00 am) · 2 replies
Perhaps this is "by design", and it was easy to work around, but it should definitely be marked in the docs. It's definitely not what I expected.
Repro:
Result:
%customData == ""
Expect:
%customData == "foobar". I expect the data to live in that tile
and not be related to the tile image I chose.
Workaround:
Repro:
//Already created a TileMap (e.g., a 3x3 tile map) with a single TileLayer %tl = $tileMap.getTileLayer(0); %x = 0; %y = 0; %tl.setTileCustomData((%x) SPC (%y), "foobar"); %tl.setStaticTile((%x) SPC (%y), imdbArt, %newtileImage); %customData = %tl.getTileCustomData((%x) SPC (%y));
Result:
%customData == ""
Expect:
%customData == "foobar". I expect the data to live in that tile
and not be related to the tile image I chose.
Workaround:
//whenever you are using tile custom data, set your tile images as follows: %customData = %tl.getTileCustomData((%x) SPC (%y)); %tl.setStaticTile((%x) SPC (%y), imdbArt, %newtileImage); %tl.setTileCustomData((%x) SPC (%y), %customData);
About the author
#2
03/27/2005 (11:19 pm)
Re: saving, that's no problem. For my game, I'm going to build my tile maps via script, rather than loading them from saved entities in the tile editor. Given the EULA constaints, I'm interested in building my own "level editor" that is specifically geared toward making maps for my game... rather than being a general purpose game development tool.
Employee Melv May
I'll check that out. You are correct; the custom-data should be associated with the tile, not the reusable tile container.
Be aware that custom-data is not currently being saved and is a bug to be fixed.
Thanks for the heads-up. :)
- Melv.