Sacrameto Area Torquer's
by Ace · in General Discussion · 12/20/2001 (5:58 am) · 5 replies
is there any? (hehe got the idea from a thread below).
if so we should get together and exchange resources or somthing. Who knows it could help make our game development faster/easyer.
Email me
[added]
thats sacramento (my brian is faster then my fingers in typing)
if so we should get together and exchange resources or somthing. Who knows it could help make our game development faster/easyer.
Email me
[added]
thats sacramento (my brian is faster then my fingers in typing)
About the author
Ace Owner of NoESCape.sytes.net starting from the beginning on 3d torque
#2
12/20/2001 (3:36 pm)
I'm North of Sactown
#3
I been doing q3 mods since q3 came out basicly learning the c code end of it, now c++ and scripting are pretty much new to me , but not understandable.
i am currently working on a TESt demo multiplayer fps that consists of t2,q3,q2 and whatever other already made stuff i can find , just to get the practice in.
I know a guy in NJ that is currently learning to do player model related stuff (animations,exporting) for dts for his custom made models that will be used for the actual demo and single player versions,
And a nother member lives in ILL. Who is looking at converting his custom q3 maps to torque , and a mapper texture artist/consultant (forget where he lives)
And a story writer who lives in canida will be tackleing the job of the setting for it it all.
i just thought it would be cool to get together with ppl in the area with the same interests and posibly help shorten the learning curves or somthing.
we all keep touch by icq but was thinking in person may be better???
12/20/2001 (8:37 pm)
hey cool, so how are your games going? mine is kinda slow going since ive decided to learn all aspects of the game and am currently working on Modeling and skinning stuff for max 3d, and and photoshop useage. I been doing q3 mods since q3 came out basicly learning the c code end of it, now c++ and scripting are pretty much new to me , but not understandable.
i am currently working on a TESt demo multiplayer fps that consists of t2,q3,q2 and whatever other already made stuff i can find , just to get the practice in.
I know a guy in NJ that is currently learning to do player model related stuff (animations,exporting) for dts for his custom made models that will be used for the actual demo and single player versions,
And a nother member lives in ILL. Who is looking at converting his custom q3 maps to torque , and a mapper texture artist/consultant (forget where he lives)
And a story writer who lives in canida will be tackleing the job of the setting for it it all.
i just thought it would be cool to get together with ppl in the area with the same interests and posibly help shorten the learning curves or somthing.
we all keep touch by icq but was thinking in person may be better???
#4
Gregory Micek
gmicek@rpmgames.com
12/20/2001 (9:41 pm)
I live in Saqtown as well. Downtown near the capital. I'd be down for meeting, even though the project im involved in does not involve Torque.Gregory Micek
gmicek@rpmgames.com
Evan Hamilton
-Evan