Game Development Community

T2D updates coming soon

by Josh Williams · in Torque Game Builder · 03/26/2005 (2:22 pm) · 306 replies

Hi everyone,

Melv and I wanted to let you know about the update plans we have for the next few weeks. We will be releasing two updates in the next few weeks. Here is the rough layout for them. Lots of info to cover so please read carefully. :)

SDK update - T2D SDK 1.01
Coming: next week (I hope.. please don't freak out if we have to slip somehow; if we do, it will be to ensure more stability / kill more bugs in the release, so it'd be a good thing!)

Changes: (this is a pretty small update)
-Fixes most bugs reported from the initial release, and more that were unreported.
-Several documentation updates
-Introduces new demo and hopefully a corresponding tutorial

(continued next post...)
#21
03/27/2005 (9:42 am)
@Melv
Any chance of a tool to replace mine any time soon? Or should i keep improving it?
I just made a lot of progress, You can now start a new project, or even load a script file that was made with the tool and edit the imageblock properties.
Im working on being able to add aditional images to it, or maybe compare what is in the image dir with what is on the current list and add the new files.
I just noticed the ChunkedImage type, think i should add support for that?
#22
03/27/2005 (2:43 pm)
Chris, are thoses things added to the download itself?
#23
03/27/2005 (3:23 pm)
@charlie
I'm a little unsure of what your asking.
Is it added to the download of T2D?
No, its has its own download.

Is that part of the image datablock tool right now? No, but it will be when my server is back up.
#24
03/27/2005 (7:34 pm)
The later is what i was asking
#25
03/27/2005 (7:44 pm)
K
Hopefully i can get it uploaded tommorow, as soon as i finish up the function to add any new files in the image dir (working on it now) , it will be ready for me to submit as a resource.
#26
03/27/2005 (7:46 pm)
Thats cool. I have been having fun messing with the gui system and like to see what people come up with. Like the ones from Matthew "King BoB" Langley.
#27
03/27/2005 (8:31 pm)
The GUI system is great... with a little polish I think I can release my Journal system / Torque DB (completely TorqueScript Database)... it has a couple very minor modifications to the source code of guiMessageVectorCtrl (so it returns the line you click and the line you move over -for selection and hover highlighting) message vectors were used in Tribes 1/2 for HUD info.
#28
03/27/2005 (8:43 pm)
@King Bob
Im looking forward to that
#29
03/27/2005 (11:26 pm)
Yes I'm still around :^)

Getting side tracked with my main project (which T2D tore me away from for a week or so). I'm hoping this next update will really allow me to keep moving, slowly but surely, so bring it on!
#30
03/28/2005 (6:57 am)
Hey Matthew, are you planing to make a new guimessagvectorctrl or are you going to just release the modification of the code? It just seems that if you are changing it, it might be better to release it as a new control.
#31
03/28/2005 (7:02 am)
Hmm... I could do that Charlie...e xcept I add very little code... just a couple callbacks and one function (that really was in the .h file, just was commented out)
#32
03/28/2005 (7:07 am)
The only reason that I mentioned that was because of compatability. I guess as long as your only adding functionality and not altering it, there really shouldnt be any issues.
#33
03/28/2005 (7:09 am)
4 times Yay!

Im happy 4 the object editor also because i've been looking for the tool to make sprites... I am looking for a tool with support for animated sprites.. Will the object editor coming along with the update have this or is it first gonna b for static stuff only?

Looking forward to the improvements :D

:: EeKay ::
#34
03/28/2005 (7:10 am)
Hmm yeah, I definately understand why you say that, in fact it might be a good idea, I might give it a try... I just add some callbacks though would be easy enough to throw it a new GuiCtrl rather than altering the original... I might give it a whirl when I clean everything up, thx for the suggestion
#35
03/28/2005 (8:43 am)
Great new Josh!!! Keep the tutorials coming - big help.

Ken
#36
03/28/2005 (9:08 am)
Quote:Anyway we can ever get a hold of the old demo that you had that had the person riding the horse?

That was a demo we produced here at GG for IGC. It's totally unpolished at the moment. I'll take a look at how much work it'd be to get it ready for release. Melv and I will discuss it and if it's not too much of a burden, I'll package it up for release. Not for a while yet though. :) I have plans for this demo already, it'd make the most sense to roll out w/ a tool we have planned to develop. But it won't be ready for a while (after the 1.1 update).

Quote:Another question:

I was going to make a gui that would create different projects so that the user can select a project that he wants to work on without having to copy and paste the example folder. Sort of how you can load different missions in TGE. Should I go ahead with this or are you guys planning to add some sort of project management into the engine itself?

Heck yes, please develop that. :) Likewise, Chris, please keep going w/ your project.

In general, don't wait for us to do cool stuff like this. We have plans to develop tools just like this, but guys, here's the awesome thing...

There are so many talented people in this community. And we have so many big plans for T2D. There's no way we can do it all on our own. We can all work together to get this stuff done, and that's half the power of T2D... this community is awesome and we can all work together to help each other. "World Domination Through Collaboration"... you gotta love it.

We really want to work with you guys. If you do editors, or tools, or tutorials, or documentation, or anything... whether we had a previous plan to do it ourselves or not... that's just wonderful. If your work is good, we'll hook up with you and hopefully use it as the basis for the "official" version of the same thing. If your stuff isn't quite what we'd use in the official version, it's still great to have it. At least it will form a useful stop-gap until an official project is ready, and that's a very nice accomplishment in and of itself. You can't lose by working on cool ideas like this.

So, don't hold back! If you have a cool idea for a tool or anything else, jump all over it! Same thing for docs, and demos too... we will be putting out "official" demos for a while, but the ultimate plan is to have a very active community demo scene. One day, I hope this Torque 2D home page will be filled with community demos, tutorials, and more. Want to make you guys famous for working on T2D. :)

Go go go team! :)
#37
03/28/2005 (9:37 am)
Speaking of demos, when do we get to play with the gravgun demo, and pool? Among other demos that have been pimped. :-p
#38
03/28/2005 (9:44 am)
Soon as I can get 'em packaged up and released. Plan is to release one every couple weeks. The second demo took a little longer because of GDC, me getting sick, Melv getting sick, etc. Conference season + flu season... ugh. :)
#39
03/28/2005 (9:48 am)
Lol yeah... I hear you Josh, when my team got back from GDC we all got sick too =/ think I'll actually miss a day of classes...

hmm maybe its a conspiracy against Indies!

Can't imagine the hussle and strain GDC was for you lol... was a pain for us and we just had simple demo cds and cards, but a whole booth and presentations, major props to you all, very impressive GDC this year.
#40
03/28/2005 (10:20 am)
Lookin' forward to seeing them, then. Health first, though! Hope y'all feel better. :)