Questions About Torque
by Jate H · in General Discussion · 03/26/2005 (10:42 am) · 13 replies
I am considering buying Torque, however have some general questions first.
1.) The only compiler I have is Microsoft Visual C++ 6.0 and I cannot create executables with it (it is a learning version). Can I run Torque and create games?
2.) What are the advantages of TSE over MilkShape 3D?
3.) Have your read "3D Game Programming All In One" by KC Finney? Is it well done and does it go in depth into Torque?
4.) What documentation is included with the purchase of Torque? May I see it before purchasing to get a better idea of how the engine runs?
5.) Related to the previous question, may I also see the documentation for the RTS Starter Kit?
6.) How much programming is required with the RTS Starter Kit?
7.) Is there a commercial license for the RTS Kit? If so, how much does it cost?
8.) What good tutorials are there for the RTS kit?
I think that most of my other questions could be answered by viewing the documentation. Thank you for your help.
-Jate H-
1.) The only compiler I have is Microsoft Visual C++ 6.0 and I cannot create executables with it (it is a learning version). Can I run Torque and create games?
2.) What are the advantages of TSE over MilkShape 3D?
3.) Have your read "3D Game Programming All In One" by KC Finney? Is it well done and does it go in depth into Torque?
4.) What documentation is included with the purchase of Torque? May I see it before purchasing to get a better idea of how the engine runs?
5.) Related to the previous question, may I also see the documentation for the RTS Starter Kit?
6.) How much programming is required with the RTS Starter Kit?
7.) Is there a commercial license for the RTS Kit? If so, how much does it cost?
8.) What good tutorials are there for the RTS kit?
I think that most of my other questions could be answered by viewing the documentation. Thank you for your help.
-Jate H-
About the author
#2
On the whole, the documentation itself for the RTS-SK could be better--for example, the T2D specific documentation blows the socks off of the RTS-Sk documentation. This will be changing in the future, but in the meantime the RTS-SK community is pretty strong when it comes to helping people out with questions in the private forums.
03/26/2005 (11:07 am)
8) The RTS-SK contains a document that outlines the major changes made and capabilities available for the kit. Additionally, there is a good set of resources that are specific to the RTS-SK that show you how to implement various capabilities and game techniques.On the whole, the documentation itself for the RTS-SK could be better--for example, the T2D specific documentation blows the socks off of the RTS-Sk documentation. This will be changing in the future, but in the meantime the RTS-SK community is pretty strong when it comes to helping people out with questions in the private forums.
#3
Actually a lot of people think that "3D Game Programming All In One" is a great book. So does the GG staff I believe...
03/26/2005 (11:11 am)
@ Daniel AlessiActually a lot of people think that "3D Game Programming All In One" is a great book. So does the GG staff I believe...
#4
03/26/2005 (11:34 am)
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#5
03/26/2005 (11:35 am)
Yes, great book. I still use it for reference.
#6
-Jate H-
03/26/2005 (2:10 pm)
Thanks guys, sorry about the TSE question, I misuderstood it. I appreciate the help, especially Allessi. I've read on Amazon that the book has a lot of errors in it tho, do you guys know of any place with a list of all the errors? If not, I may be back here soon :)-Jate H-
#7
We have a forum here for the book, and I think most of the errors have been resolved/listed there.
03/26/2005 (2:34 pm)
Also, I don't think I mentioned, but Milkshape can be used with Torque to make models.We have a forum here for the book, and I think most of the errors have been resolved/listed there.
#8
-Jate H-
03/26/2005 (3:44 pm)
Can the free compiler be used with the demo? I want to try it out before ordering the book.-Jate H-
#9
03/26/2005 (3:46 pm)
You don't get the source code with the demo or the book....just the script files (which can do a *lot*).
#10
03/26/2005 (4:18 pm)
Yeah, without purchasing a lisence you only get the executables, which you can write torque script for, you dont need to compile those. You can go through the book without a lisence as its tutorials are on scripting and art and what have you, not actual programming, that needs compiling. It comes with its own versions of the software you need.
#11
Oh sorry sorry sorry... I mixed some words. English is not my native language you know...
"2.) What are the advantages of TSE over MilkShape 3D?"
You could always choose some other program. For example Blender ( www.blender3d.com ) is an excellent choice and it is totally free! There are export scripts for DTS format at blenders site. Just get some good tutorials andyou will realize how easy blender is when you get used to it! ( I know the start is very hard when the UI is a bit bizarre, but you'll get used to it. )
03/27/2005 (12:06 am)
@Daniel AlessiOh sorry sorry sorry... I mixed some words. English is not my native language you know...
"2.) What are the advantages of TSE over MilkShape 3D?"
You could always choose some other program. For example Blender ( www.blender3d.com ) is an excellent choice and it is totally free! There are export scripts for DTS format at blenders site. Just get some good tutorials andyou will realize how easy blender is when you get used to it! ( I know the start is very hard when the UI is a bit bizarre, but you'll get used to it. )
#12
-Jate H-
03/27/2005 (12:18 pm)
Why does the RTS Kit require 2000/XP? Also, I use two different computers, one in the summer, one in the winter, can I install GG on both computers?-Jate H-
#13
The TAP (Torque Application Platform, of which all codebase products fall under) EULA lets you install it on as many computers as you like, as long as those computers are for your use. You cannot install any TAP products and let multiple people develop (have access to source code/protected documentation) with the same license.
03/27/2005 (12:43 pm)
The RTS-SK currently works fine on Win98, but as operating systems evolve, the bottom level standards move up. Backwards compatibility can only go so far.The TAP (Torque Application Platform, of which all codebase products fall under) EULA lets you install it on as many computers as you like, as long as those computers are for your use. You cannot install any TAP products and let multiple people develop (have access to source code/protected documentation) with the same license.
Torque Owner Daniel Allessi
There is a free build environment available from Garage Games.
TSE is a game engine, Milkshape is a modeler. Your question makes no sense.
I own a copy and it was/is invaluable.
There is sample documentation available.
I don't know.
As I recall, it is a source code modification to the engine.
If it follows the same paradigm as the Lighting Pack, there is no commercial license, the RTS kit is simply one price, for both commercial and non-commercial uses. Not a clue about tutorials, though I'm guessing the documentation is pretty good.