Tse + Tge
by PJjerry · in Torque Game Engine Advanced · 03/26/2005 (2:32 am) · 1 replies
I owned both Torque Game Engine and Torque Shader Engine.
What should I do first?
I can use TGE to make some simple levels. So what should I do if I want to integrate it with TSE's amazing renderings ?
Is it able to use TSE's rendering core to "replace" TGE's old one to get a better rendering look,
or 'Shader' is an additional function that is indepentant to TGE?
Could you show me some basic tutorials on TSE? I found how to compile TSE on the main documentation but it skips to 'GFX later' directly...so I am really confused.
Thanks in advance! /:-)
What should I do first?
I can use TGE to make some simple levels. So what should I do if I want to integrate it with TSE's amazing renderings ?
Is it able to use TSE's rendering core to "replace" TGE's old one to get a better rendering look,
or 'Shader' is an additional function that is indepentant to TGE?
Could you show me some basic tutorials on TSE? I found how to compile TSE on the main documentation but it skips to 'GFX later' directly...so I am really confused.
Thanks in advance! /:-)
Associate Tom Spilman
Sickhead Games
- shipping your game in greater than 6 to 8 months.
- you won't mind the higher CPU, memory, and video card requirements.
- your technical enough to work with an engine that is still a work in progress.
... then just use TSE. TSE is a branch off of TGE, so it has everything TGE has (it was branched off before TGE 1.3 i think).
If not then use TGE and wait to see how TSE comes out when it has it's 1.0 release. Porting from TGE to TSE is fairly easy now and most likely will continue to be in the future. Interiors (with a re-export using TSE's map2dif) and DTS shapes can move right over. Missions can move right over, but some objects are broken like fxLight. Terrain can move right over now, but may not as soon as the new terrain and water is in place.
So porting can be done and can be fairly easy depending on your skill level.
As far as tutorials go most TGE tutorials still apply except when they get to calls to the renderer. My suggestion is to set a small goal and go about implementing it. Use the forum and resource search on this site to find information on what you want to do then just do it.