Rigid Body Simulation
by Gene Z. Ragan · in Torque Game Engine · 12/19/2001 (2:03 pm) · 4 replies
Can the engine handle rigid body simulations? I haven't played Tribes, so I apologize if this is glaringly obvious. Is it possible to roll a sphere across some terrain and have collisions and other interactions with the environment checked for? If the engine can handle things like this, what are the limitations? Is it possible to specify any properties of bodies such as weight, density, etc?
Thanks!
Gene
Thanks!
Gene
#2
Thanks!
12/19/2001 (3:35 pm)
Great. Is there a simple example of doing something like this? I would like to start simple by contructing a simple landscape that is just a flat plane with a few simple cyclinders, spheres and cubes. Most of the examples I see are far too complex for me right now or start by stripping down or modifying an existing world.Thanks!
#3
not sure tho...
12/19/2001 (4:44 pm)
Not sure, dont know about i know it should be doable... projectiles have weight and gravity force after all...not sure tho...
#4
09/21/2002 (10:24 pm)
Seems that rigid.cc would be a good place to start.
Torque 3D Owner Xavier "eXoDuS" Amado
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