Game Development Community

CodeWarrior 7

by Dave Bacher · in Torque Game Engine · 12/18/2001 (8:09 pm) · 3 replies

I've made changes to configure.mk, and added CW7 versions of the makefiles to my local tree. I will provide these versions if there is any interest in them. They are still a work in progress.

OpenGL2d3d.dll cannot link; working on determining if any command line options can fix this, but D3DX.LIB is the library causing the problem, and Metrowerks says explicitly that they do not support static libraries compiled with other vendors' products.

Note that the CW6 compiler.rc probably should be mwwinrc.exe. It's there on 5.3, it's there on 7.0, and both 5.3 and 7.0 got me good executables using it.

Dave

#1
12/21/2001 (4:06 pm)
How long's CW 7 been out? How do you like it compared to 6?
#2
01/06/2002 (8:52 am)
I'm not sure how long it's been out, not long, most stores were still selling CW 6.0 when I went to buy 7. I upgraded from version 5.3, so I'm not sure what was added in 6.

Version 7 actually registered the command line tools correctly, so that after I restarted my command windows, I could compile from the command line without registering environmental variables. This was nice.

Version 7 has GOOD CVS support, but only for one server at a time. So if I want to use your CVS server and my own in house CVS server, I have to keep changing the setting back and forth.

To help with this 2nd situation, I think what I'm going to do is split Torque into one or more static libraries, then compile the game-specific code separately. That seems to make the most sense right now, and shouldn't require any code changes.

Dave
#3
01/06/2002 (8:54 am)
Incidently, sorry about being slow replying; right now, I can't devote a lot of time to my game project because I'm working on rewriting 20 year old database code at work, and it's consuming enough time I've made only a little progress on this project.

Dave
dbacher@battlebazaar.com