Game Development Community

C.A.T. with Max and TGE?

by Dale Cannon · in Artist Corner · 03/23/2005 (8:22 pm) · 8 replies

Im curious about what restrictions there are on what bone and animation system we can use. I am looking into purchasing C.A.T. [url]www.catoolkit.com[url] and am wondering if I can use this with TGE.

#1
03/23/2005 (8:34 pm)
I have not used C.A.T, but I have looked at it, and I can't see anything in it that would prevent it from being used to create animations for TGE. The animation system is really flexible, and I have nto had a situation yet where I could not expor a rig I had made..
#2
03/23/2005 (8:41 pm)
Thanks Joe thats what I wanted to hear.
#3
02/22/2006 (7:32 am)
Just following up with this...has anyone got CAT to export correctly? If so, a brief explanation or tutorial would be great! Thanks in advance.
#4
04/12/2006 (4:21 pm)
I second that! *Matthew*

Regards
Bardur
#5
04/12/2006 (4:41 pm)
I haven't used cat either, but I don't really see what the problem is.
Create your skeleton; hook up your mesh with the skin modifier. Animate. Export.

Have you tried it and have any particular issues, or what?
#6
07/05/2007 (6:56 pm)
Old thread I know but I've used CAT (the most recent version anyway) with TGE and TGEA and it works fine. As long as you don't expect the features specific to CAT and not as a CS/Biped aid it will work fine.
#7
09/25/2007 (9:25 pm)
AnarchyRising do you have an other useful tips for the use of CAT and TGE/A?

As planning to start working on Character models for my game soon, and looking at all the options.
#8
10/24/2007 (10:22 pm)
Sorry for the late reply Pierre. There are no other useful tips that I can think of. The new CAT (Softimage aquisition version) works fine with TGE/A. You "may" have to collapse the CAT rig to MAX native bones for it to work but it depends what kind of content loader you use with your programmers.

Since I'm not an expert programmer I can't comment on that aspect.