Game Development Community

New Guy Needs a little Help.

by Freeze · in Torque Game Engine · 03/23/2005 (4:26 am) · 13 replies

Is it posible to combine the 2 starter kits together. If so is there a post of tutorial on it somewhere?


Got a question about the lighitng map addon too. I just purchased both the engine and the lighting pack.

Do I have to merge?

Can I just copy and paste the lighting folder into the SDK folder.. overwriting, or should I have the lighitng pack folder inside the sdk folder

C:\torque\sdk\lightingpack
C:\torque\sdk\ overwrite files with the lighitng pack files.

#1
03/23/2005 (9:33 am)
The lastest Lighting Pak already comes pre-installed in a 1.3 Torque build. You only have to do merges if you have your own changes done to standard Torque. If you're starting straight into the Lighting Pack, just work directly on it.
#2
03/23/2005 (2:37 pm)
If you want to see what the SDK demos look like with the LIghting kit improvement, just compile the Lighting Kit .exe and drop it in the SDK folder.

Runs just the same.
#3
03/26/2005 (4:47 am)
Thanks for the help guys. Athough I'm still having problems. I'm not a programmer, more of a modeller.

I get errors on complile, so many that it doesn't make the .exe

Can someone please make it clear! on what the paths should be and where the lightingpack should be unpack and into what directory.
I know that lightingpack is just a ungrade more less... but if I overwrite the orig files I get complie errors out the ARS.


I'm using TBE. Without the lighitngpack, everything seems fine. I think that the makefile or project files are looking in the wrong direcotries for files.


How about the first question also? FPS starter kit, and the racing starter kit combined.

Some please help me! get up and running. I'm sure its something easy im doing wrong.
#4
03/26/2005 (6:07 am)
What do you mean by "combining" the starter kit and racing kit? If you only want the car vehicle, then you can just pull all the buggy files out. I doubt you can literally really merge the two, since their game.cs files are totally different.
#5
03/26/2005 (1:02 pm)
TBE is not yet compatible with the Lighting Pack unless you know what you are doing. TBE is only at Alpha stage. We are working on another release of TBE.

With the knowledge that you have, it would be best if you don't try to do advanced things like combining starter kits (which actually does not make sense). Start over from scratch. Install Torque in its designated directory (c:torque/sdk). Now download and install TBE. Remember, follow the instructions to the EXACT letter. Now compile Torque. It will work. If it does not, you skipped some instruction. For right now, skip using the Lighting Pack because it is fairly advanced to learn how to merge code and do the compile.

Now read the documentation that comes with Torque andd start working your way through the tutorials. This stuff really works. Thousands oif people use it.

It would be best if you get a copy of Ken Finney's 3D Game Programming All In One book because it will help you understand how Torque works assuming no knowledge of programming.

-Jeff Tunnell GG
#6
03/26/2005 (2:07 pm)
Thanks Jeff for your help. Ill grab the book asap.


Ouch, felt like you slapped me.

I know how to setup torque. It works fine without the lighting pack.
How hard is it to run a setup? follow instructions. ???

No one told me until now the TBE doesn't work with the lighting pack. I got a "TBE is not yet compatible with the Lighting Pack unless you know what you are doing. " LOL what kinda of answer is that?

This is the getting started forum right? Well Help me ... SHeesh...

Instead of answer like that you could have typed out some steps to take to get the lightingpack working. Then it would be one me to figure it out. I said I wasn't a programmer, so I never had to compile anything. Sripting won't problem for I have worked on mods for todays games. :)



Why would I want to work on the Torque then have to worry about a merge later. I bought the lightingpack and want to start with everything intact. So can someone please tell me how to make a new project file or what ever I have to do to configure Eclipse to compile.

Thanks!
#7
03/26/2005 (2:58 pm)
Why is it that people always think we can just tell them how to do something that they don't have the knowledge or skillset to do? It isn't always that simple. "I don't know how to program but if someone can just tell me how to do it i'm sure I can manage." I hear that all the time and it really makes me mad sometimes. It cheapsn what i've spent probably 15 years learning and perfecting.

/rant off

Sometimes people don't give you the information not because they don't want to, but because it isn't that simple.
#8
03/26/2005 (3:35 pm)
Freeze,
It would take me most of the day to write up a tutorial on how to compile the Lighting Pack with TBE (if not longer) and even then it is doubtful that you would be able to understand all of it. Richard gave you a perfectly good solution above.

Jeff wasn't trying to slap you in the face. He was trying to explain that you were trying something so far beyond your current skill set that it is simply outside the scope of this forum to help you with. He wasn't trying to insult your intelligence. You'd be absolutely amazed how many people can't or won't follow simple instructions or botch a simple setup. They've been doing it consistently for years despite GG's best effort to make it "duh" simple.

You seem to be under the mistaken impression that you deserve support instead of being grateful that the CEO of GG personally took his time on a weekend to try to help you purely out of the goodness of his heart.

Instead you've burned bridges and pissed people off (the "Thanks!" at the end of your post doesn't make up for the rest of it).
#9
03/26/2005 (4:18 pm)
Sheesh,

Now Im burning bridges? Pissed People off??? Man give me a break allready.
I'm always thankful for any help from you or any one else in this forum and any others across the net. I'm also glad to step up and help other people where I can.
So please don't put somekind of flag over my head.

The simple answer would have been "Freeze to use the lightingpack your going to need C++ or .net to compile with Eclipse won't work"

Thanks again for the warm welcome to GG!! :(
#10
03/26/2005 (9:23 pm)
Freeze: I reread my answer and stand by it. It was in no way a slap. Your questions indicated that I needed to go down to a very basic level in order to help you. If that offended you, sorry. I don't have time to help and have good beside manner at the same time. Here are some new answers:

1. Don't try to mix two starter packs, it makes no sense. If you feel you must, there is no official or community support available to you.

2. Freeze, trying to use TBE, in its current unfinished state (which is fully explained), will make it difficult to incorporate the Lighting Pack. It can be used, but it will take more knowledge about programming than you have. The LP is C++ code and it requires knowledge of how to make a patch or use of a compiler that is supported in the documentation. You will need C++ .net.

I'm not pissed off in any way. Good luck with your TGE endeavors.
#11
03/26/2005 (11:10 pm)
If you want a free compiler that can compile the lighting pack, get MSYS and MinGW(uses GCC, same as TBE). Search the forums for the make commands.

Was that simple and clear enough?

Edit: Just trying to be blunt, not to be a jackass.
#12
03/27/2005 (5:41 am)
Thanks Josh, Clear it is. LOL
I have worked out the bugs. Everything compiles fine now.
Eclipse was my biggest problem. I bought MV C++ and all is good.
I was going to get MV C++ in the first place until I seen the TBE. I thought it would work .


Thanks Again Jeff!! Thanks for taken the time to answer again. Ill grab the book and get my ars to work. LOL

Again, thanks for your help guys!!
#13
04/05/2005 (12:25 am)
Hey if you want vehicles and other cool things already working in the Torque
engine that you can use for your games, check out
http://gamebeavers.org
They have some excellent resources available.