Game Development Community

What's with the .cc extension

by Bucko · in Torque Game Builder · 03/20/2005 (9:47 am) · 6 replies

Why is T2D and TGE using .cc as file extension for their files instead of the more usual (to say the least) .c or .cpp?
My Visual Assist doesn't seem to have a setting for reading .cc files so nothing happens. No visual assist is somewhat like losing the best part of your brain.

Wait a sec, I'll just changethe file endings to .cpp Muahahahaha!

#1
03/20/2005 (10:31 am)
Do you mean Whole Tomato's Visual Assist? If so, it works fine with the .cc files for me. I can't live without this tool, so I know what you mean about losing part of the brain. ;)

If you are using VC6, you might need to apply the registry fix for it. VAX may key off of the file type association.
#2
03/20/2005 (10:33 am)
I've applied the registry fix for VC 6 but are you talking about a registry fix for VisualAssist?
#3
03/20/2005 (10:44 am)
No, I didn't have to install a fix specific to VAX. However, I thought it might use the association that the reg fix fixes. :)

I'm running VC .net 2003 so I couldn't test VC6 to see. I can tell you that the latest build of VAX with the new VC works fine with .cc without any changes. What build of VAX are you running?
#4
03/20/2005 (10:46 am)
I guess I'll have to install the .net VC after all (sigh).
#5
03/20/2005 (2:26 pm)
Why not just use Windows to associate .cc files with the required application? Seems to me as if that would be the easiest option over renaming all the source files (which you will have to do each time a new version of the source is released).
#6
03/21/2005 (12:57 am)
I did that but VisualAssist still won't parse the files. For those who don't know VA is an add on for VisualStudio that helps you writing code. It works so well it's like a drug - you can never code without it once you've tried it. Beware!