Game Development Community

SetFlip() problems

by Bucko · in Torque Game Builder · 03/19/2005 (7:09 am) · 1 replies

I have a sprite up and running and need to be able to flip it horizontally at times.
If I call setFlip() on my fxAnimatedSprite2D object I get no errors in the log but nothing happens.
I've tried various calls:

setFlip(true false); setFlip(flipX); setFlip("flipX");

but nothing happens.
Am I right in assuming that this should work and shoul be called on the fxAnimatedSprite2D object?
I've tried it on the fxAnimationDatablock2D but then I get errors.

I could make flipped frames in PhotoShop but it seems like a waste of memory (and time).

#1
03/19/2005 (7:44 am)
Hi,

The correct format is "setFlip(true, true);" e.g. using the "," comma to seperate the parameters.

There is a mistake in the reference document that has now been corrected that indicated that you use the following format setFlip("true true"); which is not correct.

Note that you cannot pass multiple options using something like setFlip(true true); as you need to encapsulate the parameters in double-quotes like setFlip("true true");.

The exception to this is if you're passing a string but it doesn't have spaces in it.

Sorry for the confusion, this and many more changes will be in the next update.

- Melv.