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How do you make a Wheel?

by David Amer · in Artist Corner · 03/19/2005 (3:31 am) · 4 replies

Can anyone tell me how to make a wheel for use in torque, it isnt the modeling i need help with its the attaching of bones with the right name and animation and such things. thanks in advance.

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#1
03/19/2005 (4:23 am)
Take a look at this fosters.realmwarsgame.com/tools/DTS_Nodes.pdf document, it explains all nodes you need to create a wheeled vehicle for Torque.

The wheels didn't need any animation, the magic is done by the wheeled vehicle classes of the engine. Just make "hub" nodes at your vehicle and the rest will happen in the vehicle script.
#2
03/19/2005 (6:21 am)
It seems to tell me everyting except how to make wheels for a wheeled vehicle, which is what i need to know. i keep findng how to attach wheels to the vehicle but not how to actually make the wheel. if anyone out there has 3dmax could you please convert wheel.max (in the starter.racing example) to a format that blender can understand (lwo, cob, obj and 3ds to a certain extent) thanks i think it may just be easyer to work it out for my self i just cant open .max files.
Thanks
#3
03/19/2005 (8:36 am)
Oh okay that I forgot.

Just model your wheel, a plain wheel there are no nodes needed or something.

You need the "hub" node at the vehicle and the engine attach the center of your wheel model to this node (adjustments are made by the vehicle script).
#4
03/21/2005 (9:39 am)
I figured it out, you just need to create a wheel and position it so that where you want the hub to attach to it is at the origin, in other words put the center of the wheel at the point 0,0,0 in the 3d modeler