Peripheral Vision
by Richard Bottoms · in Game Design and Creative Issues · 03/18/2005 (11:20 pm) · 3 replies
Not a game exactly but a game mode.
I am working here with a desktop monitor to the left, a laptop center, and another laptop to the right, all logged into the the same game but each requiring me input.
So what if you could slave two outside screens to your center one? Each would have 33% of a specified arc giving you some serious peripheral vision.
Chewy goodness.
I am working here with a desktop monitor to the left, a laptop center, and another laptop to the right, all logged into the the same game but each requiring me input.
So what if you could slave two outside screens to your center one? Each would have 33% of a specified arc giving you some serious peripheral vision.
Chewy goodness.
#2
Been waiting five years for a monitor like this--but they just keep getting flatter ;)
After that, some basic optical scanning technology (which doesn't cause cancer or some variety of myopia), so that you can *focus* on what you're looking at on the screen. Perhaps some type of glasses could be used until they get that right. So if a player is only focusing on 33 percent of the screen, the other 66 percent doesn't need to be highly detailed, so it would increase framerates in general, too.
I'd like to see people working more on the potential for visual innovation for games and monitors (instead of Smell-o-vision or something similar; seeing how VR just hasn't become the "wave of the future," but neither did personal jet-packs back in the 1950s). I think it's possible to do it with a 19 " monitor, doesn't need to be huge.
Then again, I'm very tired and probably not making much sense.
03/19/2005 (8:49 pm)
They just need to create a *curved* monitor, then we'll be set (then FPS games will be worth making), with a 180 degree view. Like a half-sphere shape, inverted so the player's head can fit inside a bit, giving full periphery of vision.Been waiting five years for a monitor like this--but they just keep getting flatter ;)
After that, some basic optical scanning technology (which doesn't cause cancer or some variety of myopia), so that you can *focus* on what you're looking at on the screen. Perhaps some type of glasses could be used until they get that right. So if a player is only focusing on 33 percent of the screen, the other 66 percent doesn't need to be highly detailed, so it would increase framerates in general, too.
I'd like to see people working more on the potential for visual innovation for games and monitors (instead of Smell-o-vision or something similar; seeing how VR just hasn't become the "wave of the future," but neither did personal jet-packs back in the 1950s). I think it's possible to do it with a 19 " monitor, doesn't need to be huge.
Then again, I'm very tired and probably not making much sense.
#3
My projector produces a 6ft wide image, but I get to see exactly the same amount of game as I do on my 17" TFT.
If there was an option to set the screen size in adition to the resolution I reckon it could be done with some adjustments in graphical scale and field of view.
Multiplayer games would be a whole different kettle of fish as you'd give a huge advantage to players that larger screens. With some thought I'm sure it could be worked out though.
03/20/2005 (1:53 am)
If games stopped tying detail to resolution and tuned it to screen size instead, I'm sure it could be done.My projector produces a 6ft wide image, but I get to see exactly the same amount of game as I do on my 17" TFT.
If there was an option to set the screen size in adition to the resolution I reckon it could be done with some adjustments in graphical scale and field of view.
Multiplayer games would be a whole different kettle of fish as you'd give a huge advantage to players that larger screens. With some thought I'm sure it could be worked out though.
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