TGE Noob: #9 The Metric System
by Richard Bottoms · in Torque Game Engine · 03/18/2005 (10:22 pm) · 1 replies
TGE Noob: #9 The Metric System
Need metrics on the performance of your game? There are a series of items you can get stats on like so:
~
metrics(video); // Choices are audio, debug, interior, fps
// time, terrain, texture, video, vehicle, water
GLEnableMetrics(1); // 0 false, 1 true
~
The stats appear in the upper left hand corner of the display.
You can change the mode again just by selecting a different metric.
Look in common/client/metrics.cs to get the specifics of what is being tracked for each option. Additonal discussion here:
www.garagegames.com/mg/forums/result.forum.php?qtm=GLEnableMetrics&qff=b
Bottom line:
Very helpful
Big brains:
Is there a script variable to change the position of the display?
Need metrics on the performance of your game? There are a series of items you can get stats on like so:
~
metrics(video); // Choices are audio, debug, interior, fps
// time, terrain, texture, video, vehicle, water
GLEnableMetrics(1); // 0 false, 1 true
~
The stats appear in the upper left hand corner of the display.
You can change the mode again just by selecting a different metric.
Look in common/client/metrics.cs to get the specifics of what is being tracked for each option. Additonal discussion here:
www.garagegames.com/mg/forums/result.forum.php?qtm=GLEnableMetrics&qff=b
Bottom line:
Very helpful
Big brains:
Is there a script variable to change the position of the display?
Torque Owner Todd D. Degani
This is a link to what the different render modes look like.