Reset in game
by Charlie Malbaurn · in Torque Game Builder · 03/18/2005 (5:51 pm) · 2 replies
Hey all,
I was wondering if there was a way to reset in game?
when I make changes, I want to be able to just restart the whole thing rather then recalling the cs file.
Actually what I would like to do is almost the same as -mod spacescroller with the tse.exe file.
Basically I am trying to load a different project without shutting down T2D.
Thanks
I was wondering if there was a way to reset in game?
when I make changes, I want to be able to just restart the whole thing rather then recalling the cs file.
Actually what I would like to do is almost the same as -mod spacescroller with the tse.exe file.
Basically I am trying to load a different project without shutting down T2D.
Thanks
About the author
#2
It is entirely dependant upon how you arrange your scripts. TGE (and T2D) support Packages, which are runtime loadable/unloadable segments of script. But I really don't know much about them or how to use them. You could make this work even without some sort of unloading system -- just have a very well defined path in your scripts. startup -> gamelogic -> shutdown.
03/21/2005 (12:16 pm)
There's no magic reset button for this sort of behavior.It is entirely dependant upon how you arrange your scripts. TGE (and T2D) support Packages, which are runtime loadable/unloadable segments of script. But I really don't know much about them or how to use them. You could make this work even without some sort of unloading system -- just have a very well defined path in your scripts. startup -> gamelogic -> shutdown.
Torque Owner Charlie Malbaurn