Main.cs
by Richard Bottoms · in Torque Game Engine · 03/18/2005 (8:20 am) · 8 replies
I am distributing a demo of my game. I've eliminated all the .cs files with the exception of /example/main.cs.
I am shipping just .dso files with everything hardwired and I want that one compiled too. Any way to do that?
Thanks
I am shipping just .dso files with everything hardwired and I want that one compiled too. Any way to do that?
Thanks
#2
03/18/2005 (8:47 am)
U R the man.
#3
www.garagegames.com/mg/forums/result.thread.php?qt=27571
03/18/2005 (9:05 am)
Added to TGE Noobs with credit to both you and Bryce.www.garagegames.com/mg/forums/result.thread.php?qt=27571
#4
Say I want everything hardwired, no command line options at all, as the game is always started by doube-clicking on game.exe.
The game is always starter.fps, and I want the log file.
What is the absolute minimum that needs to be in main.cs?
03/18/2005 (10:31 am)
New question.Say I want everything hardwired, no command line options at all, as the game is always started by doube-clicking on game.exe.
The game is always starter.fps, and I want the log file.
What is the absolute minimum that needs to be in main.cs?
#7
What I want to do now is reduce the code needed in the 'hardwired' main.cs with just what is required to run an app that is always named the same and with no command line switches allowed.
03/18/2005 (1:47 pm)
Yes, I got the removal info earlier, thanks.What I want to do now is reduce the code needed in the 'hardwired' main.cs with just what is required to run an app that is always named the same and with no command line switches allowed.
#8
03/18/2005 (7:25 pm)
Check main.cc and search for 'main.cs'. The code that reads in main.cs is very very very simple. You can easily swap it out with something that, say, reads it in and then decrypts it.
Torque Owner Todd D. Degani