Game Development Community

Problem starting T2D.exe

by Kevin James · in Torque Game Builder · 03/17/2005 (7:17 pm) · 11 replies

I installed T2D on my new system. When I run the example T2D.exe it shows up on my taskbar, but nothing else. I have to kill it from the Task Manager to get rid of it. I'm running XP sp2, VC++ 6.0

here is the last section of my console.log file:


--------- Initializing MOD: T2D_PARTICLE_EDITOR ---------
Loading compiled script particleeditor/client/client.cs.
Loading compiled script particleeditor/client/editorScreenGui.gui.
Loading compiled script particleeditor/client/addEffectDlg.gui.
Loading compiled script particleeditor/client/addGraphKeyDlg.gui.
Loading compiled script particleeditor/client/editGraphKeyDlg.gui.
Loading compiled script particleeditor/client/graphRepeatDlg.gui.
Loading compiled script particleeditor/client/viewDlg.gui.
Loading compiled script particleeditor/client/editorScreen.cs.
Loading compiled script particleeditor/client/editor.cs.
T2D Engine initialized...
keyboard0 input device created.
mouse0 input device created.
keyboard0 input device created.
mouse0 input device created.
Exporting client prefs
Exporting client config
Exporting client prefs
Exporting client config
Exporting client prefs
Exporting client config
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...

About the author

Hobbyist game developer -- free and open source games FTW.


#1
03/17/2005 (7:41 pm)
Well... apparently, it didn't like my 800x600 resolution. I upped it one notch and now it works.
#2
03/18/2005 (12:25 am)
I was replying to your post here but it seems you've resolved the problem. :)

I must admit that it's the first time that I've ever known the TGE/T2D product to not work on 800x600 resolution.

Could you post the whole of the "console.log" file here (or send it me via email) so that I can try to see what's going on?

Could you post your cpu/gpu here in the meantime?

Thanks,

- Melv.
#3
03/18/2005 (12:46 am)
Dxdiag.txt might be of some use (google for how to generate it), will most likely be too large to post as the body of a forum message.
#4
03/18/2005 (5:51 am)
I'm not at home now, but I'll send you that info ASAP. I know that my system is a standard ABIT motherboard, HT 800fsb, P4 2.4g cpu.

Wouldn't you know I posted the wrong section from the console.log. I tried to post the whole thing, but it wouldn't fit.

I don't know if this is a factor, but that very same day, I changed the heat sink on my GPU because the fan died on the old one and was causing system reboots.
#5
03/18/2005 (5:56 pm)
//-------------------------- 3/17/2005 -- 22:39:09 -----
Processor Init:
Intel Pentium 4, ~2.40 Ghz
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script T2D/main.cs.
Loading compiled script common/main.cs.
Loading compiled script T2D/defaults.cs.
Compiling T2D/client/prefs.cs...
Loading compiled script T2D/client/prefs.cs.
Loading compiled script tileeditor/main.cs.
Loading compiled script tileeditor/defaults.cs.
Compiling tileeditor/client/prefs.cs...
Loading compiled script tileeditor/client/prefs.cs.
Loading compiled script particleeditor/main.cs.
Loading compiled script particleeditor/defaults.cs.
Compiling particleeditor/client/prefs.cs...
Loading compiled script particleeditor/client/prefs.cs.
Loading compiled script spacescroller/main.cs.
Loading compiled script spacescroller/defaults.cs.
Loading compiled script spacescroller/client/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: T2D ---------
Loading compiled script T2D/client/client.cs.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/client/scriptDoc.cs.
Loading compiled script common/client/optionsDlg.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200/AGP/SSE2
Version: 1.4.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 8.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1
NPatch tessellation
#6
03/19/2005 (4:25 am)
Thanks!

Now this is strange. I have seen this problem 4 times now and on every machine, it was an nVidia FX5200. Maybe that's a coincidence though as those cards are very popular.

Can I just check again that this only happens for 800x600?
What graphics driver version is this?

Please feel free to email me any info that won't fit on these forums. :)

- Melv.
#7
03/19/2005 (11:47 am)
Driver version: 6.14.10.5216

I tested every possible resolution and it also fails on 1088x612

resolutions tested and works:
1024x768
1152x864
1280x720
1280x768
1280x960
1280x1024
1360x768
1600x900
1600x1024
1600x1200
#8
03/21/2005 (2:51 am)
Does this do the same on the DirectX/OpenGL settings?
Does the TGE demo have the same problem?
Do any other games show this problem (using the same DX/OpenGL)?

No rush to try these Darren, only if you get time and sorry for the problem.

Thanks,

- Melv.
#9
03/21/2005 (5:15 am)
1. I'll try that tonight
2. Don't have TGE
3. No

Actually, I'm running at the higher resolution, so my problem is solved.
#10
03/21/2005 (5:31 am)
Darren,

2. I was referring to the TGE demo.

Sorry to be a pain, I was just trying to find out what is wrong so that others don't get it.

Not a problem. :)

- Melv.
#11
03/21/2005 (5:44 am)
I understand. I'll do whatever I can to help you guys out. I'm really excited about what T2D is capable of.